my first real game map(game thread)

Game Design, Story, Game Play.
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Gamemodes?

Practice mode
0
No votes
Evolution
1
11%
Skate mode
2
22%
Capture
2
22%
Take and hold
3
33%
Other(post it!)
1
11%
 
Total votes: 9

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darksmaster923
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Location: Huntington Beach, California, USA

my first real game map(game thread)

Post by darksmaster923 »

well, heres the first screenie of my FIRST game map, beach attack
IMO it looks freaking sweet
Image

poll
pratice mode(practice mode. you in room. you dont respawn. you have no allies. enemies respawn)
last man standing(like css, only 1 life to live)
skate mode(as i described before, low grav, high speed knife tournament.)
capture(one team has to capture sumething and bring it to a certain area)
take and hold(theres one critcal point in the map. a team has to get it and hold it against enemies for a certain amount of time)
Last edited by darksmaster923 on Tue Jul 24, 2007 4:08 am, edited 4 times in total.
Herp derp.
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zany_001
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Post by zany_001 »

IMHO the sand needs more colour,and how did you do the arm textures?otherwise awesome,youve done more than,too lol. :lol:
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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LtForce
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Post by LtForce »

Yeah, I agree, you should make sand texture bigger, because now I can see that there are alot of sand textures
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Anonymu$
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Post by Anonymu$ »

Sweeet!
:)
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scott
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Post by scott »

first level i have noticed a sort of morning fog, the level looks dull but it works, if you dont want it to look dull add more colour to the sand, add a blue sky and change the fog colour a little if thats possible.
*GD*
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darksmaster923
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Post by darksmaster923 »

the arm textures were made by hours of looking at military gloves, leather textures, and expermenting.

okay, i changed the sand texture, its brighter and its larger. i added 2 machine gun turrets to the bunkers, so youll die ALOT!
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zany_001
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Post by zany_001 »

for the sleeve/arm,theres somethiong on giomp that can make a camoflauge effect,its pretty cool,but maybe not what your looking for.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Post by darksmaster923 »

i know. i used the varderlee camo plugin which is like it, cept for photoshop
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zany_001
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Post by zany_001 »

it doesnt look too bad compared top that first screen of the arm i saw. :)
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Location: Huntington Beach, California, USA

Post by darksmaster923 »

zany_001 wrote:it doesnt look too bad compared top that first screen of the arm i saw. :)
lol
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zany_001
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Post by zany_001 »

can u post some more screens,perhaps of the characters?pleeeeze :lol:
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Post by darksmaster923 »

okay
a buddy beating down an enemy(the body is dead in the trench). i cant seem to get enemies to shoot him though, they just shoot me
Image
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darksmaster923
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Post by darksmaster923 »

aww, there sleeping( there actually dead. they killed each other at the same time)
Image
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LtForce
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Post by LtForce »

Dude, your weapons look awesome!!!!!!!
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Jay
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Post by Jay »

I like the models. They are pretty good!!!

But the map looks a bit flat and empty in my opinion. You could add some trees (palms) and maybe a road that leads through the level. It's a beach level, right? Then you could also add a bit of water, i have seen none.
Everyone can see the difficult, but only the wise can see the simple.
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