Agentarrow's thread (Terra Trooper)

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scott
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Re: Agentarrow's thread (Terra Trooper)

Post by scott » Sun May 25, 2008 2:07 pm

I am way behind on the time plan i stated, however latest news is i have started on your 'normal trooper' and have almost completed the legs, the head should be easyier as its a mask, we looking at the same poly cout as last time, i cant remember what it is but when im home i can find it out.
*GD*

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Agentarrow
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Tue May 27, 2008 3:14 am

I designed a new version of the Terra Bike.
this one has 500 fewer polys than the original...
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Thu Jun 12, 2008 5:12 am

I'm looking for some ideas for some cars to place in the city. Drawings or models, but they've gotta be something not terribly far from today's cars.
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Re: Agentarrow's thread (Terra Trooper)

Post by Sph!nx » Thu Jun 12, 2008 10:46 am

The bike is starting to look very cool!
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Thu Jun 12, 2008 11:31 pm

thank you.
Looking around, cars like Lamborghinis are looking like ideal candidates for the city, also I saw some wild Hotwheels cars that I took pics of (before being kicked out of wal-mart) Or similar cars to the civilian cars in the movie Speed Racer... Those seemed Ideal for the TT city. I started work on a car and will post when in is coming along.
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LOL wal mart...

Post by Scorch » Sun Jun 29, 2008 6:28 pm

[quote="Agentarrow"]thank you.
Looking around, cars like Lamborghinis are looking like ideal candidates for the city, also I saw some wild Hotwheels cars that I took pics of (before being kicked out of wal-mart) Or similar cars to the civilian cars in the movie Speed Racer... Those seemed Ideal for the TT city. I started work on a car and will post when in is coming along.[/quote]

lol, u were thrown outa wall-Mart?
Just another day in the world of random!
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Agentarrow
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Sun Jul 06, 2008 4:47 am

>.< I'd rather not talk about it. Aparently it's illegal to take pics of a store's stock...
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Re: Agentarrow's thread (Terra Trooper)

Post by Destron » Mon Jul 07, 2008 4:01 am

Bleh, that sucks.

Well, you seem to be coming along with your project pretty well! Better than I'm doing, anyway :P

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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Mon Jul 07, 2008 5:00 am

It's still missing the vital cement that holds it together. the scripts!
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Tue Jul 22, 2008 5:21 am

also, I can't seem to get the animations to work...
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Sun Aug 03, 2008 5:13 am

scott wrote:I am way behind on the time plan i stated, however latest news is i have started on your 'normal trooper' and have almost completed the legs, the head should be easyier as its a mask, we looking at the same poly cout as last time, i cant remember what it is but when im home i can find it out.
poly count was maximum 1000.
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Sun Aug 03, 2008 5:22 am

Image
This is the basic model for a car to go into the city. The polys are kinda messed up but I'll fix them
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Re: Agentarrow's thread (Terra Trooper)

Post by Trougedoor122 » Sun Aug 03, 2008 4:35 pm

it looks good, is based off of any real world car?

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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Sun Aug 03, 2008 6:42 pm

similar shape to the Lamborghini Gallardo
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Re: Agentarrow's thread (Terra Trooper)

Post by scott » Mon Aug 04, 2008 5:24 am

turn backfaces off, wireframe on and dont forget to turn those edges and use different smoothing groups, that should make it look alot better (once the obvious mistakes are done with backfaces off, looks as if some of the faces are facing the wrong way.)
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