Agentarrow's thread (Terra Trooper)

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Sph!nx
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Re: Agentarrow's thread (Terra Trooper)

Post by Sph!nx » Fri Apr 04, 2008 4:04 pm

Right, not sure if I can do the bomber, but I will do the fighter for sure, if I have some more shots. These ones hardly show anything. I have some other model requests to do as well.

If I understand right, you need two skins for the fighter. One green, one blue and both damaged like they have seen battle.
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Agentarrow
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Fri Apr 04, 2008 11:28 pm

wait, If you're going to do full skin, then it needs to be blue on the nose, the tailfin, and on the wingtips, then green on the rear panel, and near the blue on the wings, the rest needs to be metallic silver. but yes, they need to look like they saw battle. I thought just segments I could use generically, but a single texture also works.
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Re: Agentarrow's thread (Terra Trooper)

Post by Sph!nx » Sat Apr 05, 2008 1:48 pm

Okay, I see no new shots, so I guess this ship can be entirely my own design? (up till now, I have no idea what you want exactly). Also, a thing I should have asked before, what polycount are you aiming for?
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Sat Apr 05, 2008 9:52 pm

oh, sorry 'bout that.
Poly range - 500-800 rather low poly.
and the screens:
Image
Image
Image
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Re: Agentarrow's thread (Terra Trooper)

Post by Jay » Sat Apr 05, 2008 10:18 pm

hm. You could save a lot of polys on the engines. Then you could make the rest more detailed. No offense, but the engines look a bit out of place. When you texture it, i would think semi-transparent wings would be cool (use a tga). Like a light blue or something. Could make an envmap on it too maybe. You may then have to duplicate the wings, but the effect would rock. Like the envmap is some shiny thing, then it looks like the wings are reflecting light.

Otherwise, nice design.
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Re: Agentarrow's thread (Terra Trooper)

Post by Sph!nx » Sat Apr 05, 2008 10:35 pm

Okay, thanks, AA. Now I can get to it! I already got some nice ideas for it but don't expect it in a day or two, though.
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Sat Apr 05, 2008 11:54 pm

thanks, and I don't expect in a day or two. I waited two months for Zeth. Does three weeks sound like a realistic deadline? (I can make it more if it's not) And the engines are out of place because they are a shiny material and the wings are matte (lol) I can change that, but i wanted every part to stand out.
(Edit one) those skinny cylinders are the guns btw
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Sun Apr 20, 2008 5:54 am

sad little bit, Terra Trooper must be put aside for my summer job *sighs*
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Re: Agentarrow's thread (Terra Trooper)

Post by Sph!nx » Sun Apr 20, 2008 1:39 pm

Ah, this gives me some more time to work on your model ... I've forgotten this one :oops: but don't worry ... I'm still up for it!
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Sun Apr 20, 2008 3:31 pm

thanks Sph!nx!
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Re: Agentarrow's thread (Terra Trooper)

Post by scott » Mon Apr 28, 2008 8:11 pm

well i have poped in, havnt been around much, been really busy with stuff other than modeling :( i really need to get a move on with the other models, i remember an email (i have over 5000 and 2200 are unread) to do with waiting on a model as you had a change of plans, could be wrong.

so what i will promise you, post a pic of the model you want directly under this and will get to it as soon as i can

GTA4 tomorow so will be dissapearing again for some time :P
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Mon Apr 28, 2008 10:12 pm

yeah, the normal troopers.
look like this:
Front:
Image
Rear:
Image
I included texture samples in my E-Mail.
Also, I updated my site. See the first glimpses before anyone else (sorry the flash is so small, maybe with a magnifying glass you can see it?) http://www.agent-arrow.com/Terra%20Trooper.htm
also, yes I realize that the textures and weapons are default. This is a temporary measure that won't outlive the first two demos. After that the final textures shall be complete and in place.
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Re: Agentarrow's thread (Terra Trooper)

Post by Sph!nx » Thu May 01, 2008 7:12 pm

Hi, as you might know, from the doomsday forum, that I'm also hard at work at a project for Sven Co-op. This is for the 'official' content, so it has some pressure on it.

In other words, I haven't done anything with it yet. I'm not the kinda guy that tends to break his previous engagements so If you still need it I'm gonna find the time, but not just now.

Sorry m8.
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Re: Agentarrow's thread (Terra Trooper)

Post by Agentarrow » Fri May 02, 2008 12:43 am

no prob
It IS volunteer work
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Re: Agentarrow's thread (Terra Trooper)

Post by Sph!nx » Fri May 02, 2008 5:12 pm

Even though, when you might still need it later on, when I'm further on my project, I'm able to do this!
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