Ryans Game Thread (KillZone)

Game Design, Story, Game Play.
Ryan
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Post by Ryan » Thu Oct 18, 2007 3:25 am

Thanks man! BTW, I will be posting some new screenies tonight. The demo level is really coming along!! :lol:
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Destron
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Post by Destron » Thu Oct 18, 2007 3:35 am

Image

:)

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Agentarrow
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Post by Agentarrow » Thu Oct 18, 2007 3:38 am

WOW...
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Ryan
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Post by Ryan » Thu Oct 18, 2007 3:49 am

Destron wrote:Image

:)
I love it!!! Thanks dude!
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Ryan
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Post by Ryan » Thu Oct 18, 2007 4:35 am

Heres how the level had progresses.. Give me feedback :D

Image
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Agentarrow
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Post by Agentarrow » Thu Oct 18, 2007 5:49 am

woa, like a dark chicago
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Ryan
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Post by Ryan » Thu Oct 18, 2007 6:05 am

lol, ya. Im still working on the skydome. Saving that for last kinda cause its one of my least favorite things to fiddle with. What you dont see is some different lighting over the traffic light, and a few cars parked on the side of the street. Those are soon to be added. I plan to add atleast 3 more buildings if I can find some more textures that kinda match the exsiting ones. Any ideas folks on where I could find some.....

BTW, anybody think its a bit to dark??. If you will notice, the top quater of the building has a blue tint to it. thats kinda supose to be moonlight. Think a bit more is needed?
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Destron
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Post by Destron » Thu Oct 18, 2007 7:24 am

Yeah, I think it's too dark. Depending on the premise of your level, I would suggest adding "ambient" lighting - street lights, neon signs -- just take a stroll at night in your city (maybe not such a good idea depending on where you live), and look at where all the light is coming from.

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Agentarrow
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Post by Agentarrow » Thu Oct 18, 2007 9:57 pm

lol, i dont think theres much to worry about in tuscan (i think thats where u live) however if you live near detroit Michigan, its probably a bad idea. You could keep it dark, but have some street lights on, a couple neon signs, some things that blink. Maybe a place with windows and a strobe light. just ideas. The moonlight, could be less blue tho. I dunno about you, but near me, the moonlight isnt blue.
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Ryan
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Post by Ryan » Thu Oct 18, 2007 10:59 pm

lol, ya, it is a bit to blue. I am going to fix that. And yes, tucson is very dark at night, and inner city is pretty rough out here, but I live in the foothills, in the resort area, so nothing really "cityish" near me. Thanks for all the ideas arrow, specialy the neon blinking sign!
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Ryan
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Post by Ryan » Fri Oct 19, 2007 2:13 am

Heres an update! Im actually quite pleased with hows its all turning out! The levels pretty much done apart from some simple lighting changes and a few static objects. Next I will start adding the NPC's etc. Anyway, heres the screens!

Image

Image

Image

Image
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darksmaster923
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Post by darksmaster923 » Fri Oct 19, 2007 2:18 am

its nice but it gives the atmosphere of horror. like a horror movie
Herp derp.

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Agentarrow
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Post by Agentarrow » Fri Oct 19, 2007 2:45 am

I think its good, but it feels like a deserted city.
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zany_001
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Post by zany_001 » Fri Oct 19, 2007 5:04 am

logos nice destron, but the background isnt showy(?) enough, like it lkooks like concrete,but only just, its too plain.
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steven8
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Post by steven8 » Fri Oct 19, 2007 5:43 am

I think it looks awesome, fps.
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