Zooming Third Person

Game Design, Story, Game Play.
Post Reply
User avatar
Agentarrow
Posts: 1346
Joined: Thu Jun 28, 2007 4:34 pm
Location: Kyiv, Ukraine
Contact:

Zooming Third Person

Post by Agentarrow » Mon Jan 14, 2008 6:59 am

I was wondering how to zoom the third person by default so that the character is in the bottom left corner and you can only see above the waist. similar to resident evil 4 in some parts.
AgentArrow Home
The greater good is but a point of view...

firelord
Posts: 90
Joined: Sat Jun 16, 2007 12:47 am

Re: Zooming Third Person

Post by firelord » Wed Jan 23, 2008 10:41 pm

im having the same problem and how i worked it out is to use first person view, but instead of a gun you switch the gun for the model of your character, create a bounding box for your character so when he/ she gets shot it will register and you will loose health.
i hope this has helped you.

User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Contact:

Re: Zooming Third Person

Post by darksmaster923 » Fri Jan 25, 2008 5:02 am

this shouldnt be in this forum
of course, firelords idea would have glitches (player bending at unnatural angles) so the best but not easiest way is to create a scripted player
Herp derp.

firelord
Posts: 90
Joined: Sat Jun 16, 2007 12:47 am

Re: Zooming Third Person

Post by firelord » Fri Jan 25, 2008 10:33 am

darksmaster please explain more because im doing the same camera view thing myself.
so i would like to know the best way of doing this concept aswell

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Re: Zooming Third Person

Post by Spyrewolf » Fri Jan 25, 2008 11:25 am

[edit] i'll read properly next time, soz[/edit]

-scripting is your only option attach a fixed camera to a bone on the player where you want the camera to go then use the scripted zoom command, have to look at the docs don't know the exact command sorry

User avatar
Agentarrow
Posts: 1346
Joined: Thu Jun 28, 2007 4:34 pm
Location: Kyiv, Ukraine
Contact:

Re: Zooming Third Person

Post by Agentarrow » Fri Jan 25, 2008 11:23 pm

Okay, but I decided to stick with the first person style after all
AgentArrow Home
The greater good is but a point of view...

firelord
Posts: 90
Joined: Sat Jun 16, 2007 12:47 am

Re: Zooming Third Person

Post by firelord » Sat Jan 26, 2008 1:09 pm

i still need to work out how to do this, please if any one could help

User avatar
federico
RF Dev Team
Posts: 443
Joined: Tue Jul 05, 2005 3:14 pm
Contact:

Re: Zooming Third Person

Post by federico » Sat Jan 26, 2008 2:59 pm

attach a pawn to your player using PositionToPawn("PAWN_NAME", offsetX, offsetY, offsetZ, true); if it's a scripted player or PositionToPlayer...

then attach the camera to the pawn. Tweak the camera.ini settings for correct height and distance and the offset parameter. you should be able to find the right balance.

firelord
Posts: 90
Joined: Sat Jun 16, 2007 12:47 am

Re: Zooming Third Person

Post by firelord » Sun Jan 27, 2008 11:35 pm

im printing the manual in 3 or 4 days and i was going to use the character that comes with rf to test getting this right,
when you say pawn do use virgil as the pawn name, where abouts is this in the manual
also do i do this in 3rd person or first person view
thanks firelord

Post Reply