SkullCrack -Unleash The Beast-

Game Design, Story, Game Play.
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Zidane
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SkullCrack -Unleash The Beast-

Post by Zidane » Tue Feb 26, 2008 1:23 am

Hello, here to show some pictures of my game, which is a year of development

Image

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Destron
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Re: SkullCrack -Unleash The Beast-

Post by Destron » Tue Feb 26, 2008 1:35 am

Good job! Looking forward to more of your work. 8)

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Tue Feb 26, 2008 2:37 am

Thanks, more pictures:

http://img136.imageshack.us/my.php?imag ... 001cy1.jpg
http://img148.imageshack.us/my.php?imag ... 005ci8.jpg
http://img170.imageshack.us/my.php?imag ... 000eq6.jpg
http://img145.imageshack.us/my.php?image=jorloi4.jpg


Originally the game was developing Entidad3d from 1 year ago, but since a month ago I migrated to rf.
Now show some videos, are in the BSP Entidad3d but little change:

- AZHRA THE UNDEAD (spanish voices)
http://www.youtube.com/watch?v=vHFmLior ... re=related

- ANIMS MAKINGS WITH MILKSAHPE 3D:
http://www.youtube.com/watch?v=YyCS0URw ... re=related
http://www.youtube.com/watch?v=vowyCgH7 ... re=related
http://video.google.es/videoplay?docid= ... 6644549615
http://video.google.es/videoplay?docid= ... 5907947715

- DIABOLIC POSSESSION:
http://video.google.es/videoplay?docid= ... 9217788835

- NGD PHYSICS WINTH TOMBS:
http://www.youtube.com/watch?v=SjhaKGQhLik
http://www.youtube.com/watch?v=Fby-ecTDbzA
http://www.youtube.com/watch?v=sXny3gqpbmY



This is the argument of the game. Sorry if not understood, but I wrote it in Spanish originally , and he translated with Google. Sorry:

Some History
The game starts at Pomerania, in the year 1308 AD. Pomerania was a region north of Germany and Poland, the Baltic coast. The border Pomeranian was moving in a westerly direction, as the area was conquered by the Teutónic Knights Order.
The Order of the Knights Teutonics was an order of medieval religious character wich imitated the model of the Knights Templar. They took part in the battles of the Crusades in the Baltic wich Western Europe conquist to the pagan peoples (not Christianized) and around the Baltic Sea.

Player
You will play with Shaitán, a high command of the armies Teutons. Have rights prince, as the Emperor gave the Teutons may well be sovereign land conquisted.

Initial status of the game
You are in full battle versus the barbarians of the north-eastern europe. Only 30 remain standing but suddenly become strong and
massacring your army and you are a prisoner as for used currency change in mediating the territory. We gave mind that "something" had helped the barbarians giving force of 1000 men.
In the catacombs where these prisoner, an appearance divine, wich offers you a deal.

Background of the game
Since start of time the Earth inhabited by the following categories of people:

-- Humans: They thinks that are the engine of world

-- Angels: angelic hierarchi , the angels eternally struggling versus demons by him checks of the Earth and humans. TWhen a human dies with faith, came to the angelic hierarchi.

-- Demons: another hierarch diabolic inhabited the earth. They are the enemies of the angels and like them be the rulers of the world and maintain eternal war versus them. When a human without faith dies, the collectors demons sow the seeds for demoniac that human convert devil in a move to swell their ranks.

The treatment proposed by Divine appearance to Shaitan
The Angels has long meet the existence of Shaitan, a warrior of God, wich implanted faith in the pagans. But with the heat of a thousand battles,Shaitan, this is losing faith, he believe that kills in the name of God but in reality it is moves their anger and blood warrior.
The Angels know that Shaitan would be a powerful member of their armies, but not without faith can convert to an angel. The entity it appears Shaitan in the catacombs is an angel wich intends to do so immortal Shaitan, for not going to be angel, nor demons can collects may his soul.
Shaitan not serious or angel nor devil, serious human forever.

The kit of the cuestion
Shaitán does not accept the deal, he want be next to God in doomsday, he wants to be redemption of God. But he accepts fight for the Angelical cause, defeating the demons what can and keeping the collectors demons at bay of cemeteries.
But also demons knows Shaitán , and obviously they believe with themthe day of Shaitan death. While Shiatán loss faith in the battles, Every act of violence did grow a parasite inside his soul. Everytime what Shaitan will stain their hands with blood parasite that strives to travel abroad.
This parasite is the diabolic entity called Nahas. When taht beast get rid of the soul of Shaitan is formed the diabolic entity SHAITANAHAS . But while Shaitan retaining a minimum of faith he can tame the beast and make it return to his soul.

Gameplay
Shaitan fight on the side angelic, but his soul is contamined by this evil. Who will be stronger? Shaitan or Nahas? Do you permit the existence of Shaitanahas? Do you loss faith and unite with demons?
Everything depends on you ...

MakerOfGames
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Re: SkullCrack -Unleash The Beast-

Post by MakerOfGames » Tue Feb 26, 2008 4:22 am

SIMPLY AMAZING!!!!!!!!! :shock: :shock: :shock:

OUTSTANDING WORK!!!! :D :D
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.

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darksmaster923
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Re: SkullCrack -Unleash The Beast-

Post by darksmaster923 » Tue Feb 26, 2008 7:34 am

howd you make the level look kinda...shiny?
and seems kinda religious based?
Herp derp.

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bernie
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Re: SkullCrack -Unleash The Beast-

Post by bernie » Tue Feb 26, 2008 11:07 am

:shock: Brilliant, superb, magnificent. Can't wait for the demo.

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Tue Feb 26, 2008 2:51 pm

Thanks to all

The level is shiny by radiosity + bump mapping combination

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Sph!nx
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Re: SkullCrack -Unleash The Beast-

Post by Sph!nx » Tue Feb 26, 2008 4:45 pm

Wow, nice work, Zidane!

To quote bernie:
bernie wrote:Can't wait for the demo.
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing

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federico
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Re: SkullCrack -Unleash The Beast-

Post by federico » Tue Feb 26, 2008 5:23 pm

happy to see that you are using the RFNGD release. :D

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Tue Feb 26, 2008 5:46 pm

Yes Federico, I thank you for implementing it

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Destron
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Re: SkullCrack -Unleash The Beast-

Post by Destron » Tue Feb 26, 2008 9:56 pm

Does he mean specularity when he says radiosity?

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Tue Feb 26, 2008 10:40 pm

No, radiosity is otherwise. The radiosity of light is a process that makes it more real lighting, color mixing textures with the color of the ambient light. Also radiosity calculates rebounds of the light when she hit the brushes

EDIT: new screen:

Image

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steven8
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Re: SkullCrack -Unleash The Beast-

Post by steven8 » Wed Feb 27, 2008 1:29 am

It looks very nice. Have you done all the models and textures?
Steve Dilworth - Resisting change since 1965!

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Wed Feb 27, 2008 1:38 am

Thanks. Oh no, I have not made the models, nor textures. Only textures bump mapping, normal mapping, editing models, and animations ... So it is mine.

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Wed Feb 27, 2008 2:21 am

The game will have a small problem for you:
-- Dialog (real voices) are in Spanish language

But with a little extra effort, I will create a system of subtitles in English

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