SkullCrack -Unleash The Beast-

Game Design, Story, Game Play.
MakerOfGames
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Re: SkullCrack -Unleash The Beast-

Post by MakerOfGames » Wed Feb 27, 2008 3:00 am

Personally I think subtitles with original voices would add an interesting aspect that's hard to describe. I can't wait to see your finished project!
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.

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Destron
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Re: SkullCrack -Unleash The Beast-

Post by Destron » Wed Feb 27, 2008 3:39 am

Zidane wrote:But with a little extra effort, I will create a system of subtitles in English
Yes, you could even use Google translation for that too. For the most part I can understand what you're saying.
And thank you for the explanation about radiosity. :)

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Wed Feb 27, 2008 4:23 am

Thanks to you for read this post

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Sph!nx
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Re: SkullCrack -Unleash The Beast-

Post by Sph!nx » Wed Feb 27, 2008 4:42 pm

Ah, I take it you don't work alone then?
Zidane wrote:I have not made the models, nor textures. Only textures bump mapping, normal mapping, editing models, and animations ... So it is mine.
This statement only applies for free to use, royalty free work or when you've got permission from the authors.

I'm not implying you are stealing or anything but I'm active in gaming communities for many years now and I've seen people get in trouble for just that. I felt the need to point it out because it struck me that most of those people say exactly what you just said as their defence.

Don't be offended, I mean it well.
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Wed Feb 27, 2008 5:16 pm

Well, I am 28 years old, I am a computer engineer, I was so many laws on the computer to know very well that I can not do and what I can do.

The textures, its author authorizes use while your game does not have economic benefits, and while you named its author: http://www.davegh.com/

The same is true models, some models are created by the community Entidad3D, and are used freely. Other models are games which are abandonware and muach models are from free 3ds models of http://www.turbosquid.com

There is no problem with what I am doing, because I allow their authors and do not get any economic benefit.

Greetings

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Sph!nx
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Re: SkullCrack -Unleash The Beast-

Post by Sph!nx » Wed Feb 27, 2008 5:45 pm

Right, just what I said. Good luck ^^
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Wed Feb 27, 2008 5:51 pm

Thanks you

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Destron
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Re: SkullCrack -Unleash The Beast-

Post by Destron » Thu Feb 28, 2008 3:22 am

Here, something to watch out for...

http://img403.imageshack.us/my.php?imag ... 013is7.jpg

In that screenshot, it looks like you're using the fast zombie model from Half-Life 2... if this is true, then including it in your game would be copyright infringement (in the U.S. at least, not sure about Spain). Just be careful.

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Thu Feb 28, 2008 3:43 pm

Yes, only for a screen, i dont use this model.

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Tue Apr 01, 2008 2:25 am

Hi. I posted a new video. 3º person camera scripted:

http://www.youtube.com/watch?v=vwy7IORVFhM&

MakerOfGames
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Re: SkullCrack -Unleash The Beast-

Post by MakerOfGames » Tue Apr 01, 2008 3:51 am

Wow! Very nice! I can't wait to see more!
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.

MichaelRissling
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Re: SkullCrack -Unleash The Beast-

Post by MichaelRissling » Tue Apr 01, 2008 4:59 pm

Wow, just wanted to say this game looks really great, and like everyone else am excited to see more.

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Sph!nx
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Re: SkullCrack -Unleash The Beast-

Post by Sph!nx » Tue Apr 01, 2008 9:03 pm

It looks very professional!
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing

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darksmaster923
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Re: SkullCrack -Unleash The Beast-

Post by darksmaster923 » Wed Apr 02, 2008 1:12 am

it looks really cool! are you sure you did not use EMBM bumpmaps?
Herp derp.

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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane » Wed Apr 02, 2008 3:54 pm

I always use EMBM

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