New Screen

Game Design, Story, Game Play.
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steven8
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New Screen

Post by steven8 » Tue Jul 29, 2008 5:18 pm

I found a real nice free for use skybox texture and here is a good screen with my new muzzleflash!

Image
Steve Dilworth - Resisting change since 1965!

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Juutis
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Re: New Screen

Post by Juutis » Tue Jul 29, 2008 5:25 pm

:shock:
Really nice sky! Where did you get it from? :o

I'm glad you got the muzzle flash working.
Pain is only psychological.

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steven8
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Re: New Screen

Post by steven8 » Tue Jul 29, 2008 5:26 pm

Is this an illegal filename? "Isle of Merlin.bsp"? RF just wants to call it Isle, and crashes when I set it as the default level, yet I can preview it through rfeditpro. :?:
Steve Dilworth - Resisting change since 1965!

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steven8
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Re: New Screen

Post by steven8 » Tue Jul 29, 2008 5:27 pm

Juutis wrote::shock:
Really nice sky! Where did you get it from? :o

I'm glad you got the muzzle flash working.
Thanks to you guys I got it working!! :)

I got the skybox here: http://www.hazelwhorley.com/skyboxtex3_bitmaps.html
Steve Dilworth - Resisting change since 1965!

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Juutis
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Re: New Screen

Post by Juutis » Tue Jul 29, 2008 5:28 pm

Is this an illegal filename? "Isle of Merlin.bsp"? RF just wants to call it Isle, and crashes when I set it as the default level, yet I can preview it through rfeditpro.
Maybe the empty spaces mess it up. I've always replaced spaces with the _ symbol.
Pain is only psychological.

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steven8
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Re: New Screen

Post by steven8 » Tue Jul 29, 2008 5:35 pm

That got it. Thanks, Juutis.

I have one more small question. Do you have any idea why my character would always start out in the crouch position? I'm just using the plain old Virgil character.
Steve Dilworth - Resisting change since 1965!

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Sorington
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Re: New Screen

Post by Sorington » Wed Jul 30, 2008 11:23 am

oh really nice! :D
Greetings, Sorington

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steven8
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Re: New Screen

Post by steven8 » Wed Jul 30, 2008 11:28 am

Sorington wrote:oh really nice! :D
Thanks!
Steve Dilworth - Resisting change since 1965!

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steven8
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Re: New Screen

Post by steven8 » Thu Jul 31, 2008 5:01 am

Added a cart path up to the doorway:

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Steve Dilworth - Resisting change since 1965!

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steven8
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Re: New Screen

Post by steven8 » Thu Jul 31, 2008 5:24 am

Quick splash/possible menu:

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Steve Dilworth - Resisting change since 1965!

Danimita92
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Re: New Screen

Post by Danimita92 » Thu Jul 31, 2008 1:05 pm

Looks great, although I'd change the castle's brick texture

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Juutis
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Re: New Screen

Post by Juutis » Thu Jul 31, 2008 1:57 pm

There's something that bothers me in those pictures. I thought about it long and couldn't tell exactly what it was. But now I realized: The lighting. I think you should tone the default lighting level down a bit and add some lights instead. Maybe a SunLight too. I'd also use distance fog to get some depth. Just try to get the fog to match the color of the sky.
Pain is only psychological.

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steven8
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Re: New Screen

Post by steven8 » Thu Jul 31, 2008 3:05 pm

Doh! Totally forgot to put a sun in. That's usually the first thing a do after putting in a skybox. Thanks for the reminder, Juutis.

Image

I do not like distance fog. It never really looks good to me. I've had it on and off several times in this level attempting to tweak it, and no amount of tweaking has made it look right.

Thanks, Danimita. The brick texture will probably stay, as my son and I made it together and he said it was just how he wanted it. :)
Steve Dilworth - Resisting change since 1965!

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Juutis
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Re: New Screen

Post by Juutis » Thu Jul 31, 2008 3:08 pm

Allright! Looking much better now. :)
Pain is only psychological.

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steven8
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Re: New Screen

Post by steven8 » Thu Jul 31, 2008 3:36 pm

Thanks. I went back and diddled with the distance fog, and have it looking not too bad. I need to move it in a little bit, but it does create atmospheric perspective pretty good if done right! Thanks, Juutis.
Steve Dilworth - Resisting change since 1965!

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