*top secrete*

Game Design, Story, Game Play.
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scott
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*top secrete*

Post by scott » Thu Jul 31, 2008 11:46 pm

shhh, dont tell anyone, *leaked* :!: :wink:

Image

decided to let you all in on whats to come, WIP, progress is slow, thats all im going to say

enjoy.
*GD*

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steven8
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Re: *top secrete*

Post by steven8 » Fri Aug 01, 2008 3:00 am

Man, that is a beautiful model. What program did you do it in? It almost looks like a cad program.
Steve Dilworth - Resisting change since 1965!

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scott
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Re: *top secrete*

Post by scott » Fri Aug 01, 2008 4:16 am

well it would suprise you to know it was ALL done in milkshape, apart for one small thing, the renderd image, to get it at a high resolution such as it is i converted it to 3ds max and renderd it, the only other reason for this was milkshaps z sorting was a little poor, on that subject so is RF's with z-sorting on (it needs to to look correct) it kills the frame rate, thus i am looking forward to RF2 or will be decompiling the area that is depicted into its basic parts and import them one at a time (i really hope i dont have to do that)

P.S.
the textures are made in photoshop so technicly not all of it was made in milkshape.
*GD*

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steven8
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Re: *top secrete*

Post by steven8 » Fri Aug 01, 2008 4:43 am

It doesn't really surprise me. Milkshape is a fine program, and in the right hands would make just fine models. You obviously have the right hands!! Terrific work, Scott.
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scott
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Re: *top secrete*

Post by scott » Fri Aug 01, 2008 4:54 am

that i have to agree with, as everyone can see you dont need to spend alot of money, i hope things like this will inspire people and make them think twice before running it down, granted there are problems with it but they are minor compared to what it is capable of.

thanks for the good words steven, hope to give you some more, this is it until the demo, but as stated above, i need an engine that can handle it first.
*GD*

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bernie
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Re: *top secrete*

Post by bernie » Fri Aug 01, 2008 12:04 pm

That's great modeling Scott and it does show the power of Milkshape.
PS. I now understand your avatar.

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steven8
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Re: *top secrete*

Post by steven8 » Fri Aug 01, 2008 12:06 pm

bernie wrote:That's great modeling Scott and it does show the power of Milkshape.
PS. I now understand your avatar.
Good eye on the avatar, bernie. Now I see it!! 8)
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Sorington
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Re: *top secrete*

Post by Sorington » Sat Aug 02, 2008 12:11 pm

it is very nice! :D
Greetings, Sorington

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Kiji8989
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Re: *top secrete*

Post by Kiji8989 » Sat Aug 02, 2008 6:23 pm

W-O-W!
(\_/)
(O.o) copy bunny into your signature to
( >< )help him achieve world domination

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Trougedoor122
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Re: *top secrete*

Post by Trougedoor122 » Sun Aug 03, 2008 5:06 am

very nice scott.:D

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Agentarrow
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Re: *top secrete*

Post by Agentarrow » Sun Aug 03, 2008 5:11 am

OMG it's your avatar on full scale!!!
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Destron
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Re: *top secrete*

Post by Destron » Sun Aug 03, 2008 11:11 pm

I know it's still WIP as you said, but I'll just throw a couple things out here...

First, it looks very flat. You should add more in-model details and a lot of bump-mapping.
Second, are you trying to make it look extra-clean? I know that this is a "sneak peek" pic and that we don't know exactly what it's for; I think it needs to be a little more gritty.

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scott
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Re: *top secrete*

Post by scott » Mon Aug 04, 2008 5:21 am

yep, i agree it is kinda " flat" still got all the innerds so to say to do because this will be added in the editor, for optimizing purposes, no comment on the gritty-ness though, and please, any comments/ suggestions/ opinions are welcome as usual.
*GD*

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