Developer's Tools

Game Design, Story, Game Play.
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Destron
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Re: Developer's Tools

Post by Destron »

Thanks, I'll check that out.
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bernie
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Re: Developer's Tools

Post by bernie »

:D Thanks Jay that's great. Another must have tool that should save a lot of work.
Snake (like in MGS)
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Re: Developer's Tools

Post by Snake (like in MGS) »

Explogen is a good explosion generator, and it's free too. Also works for muzzle flashes.
http://www.kenginegaming.com/explogen2page.php
Missing: 1 brain.
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vrageprogrammer
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Re: Developer's Tools

Post by vrageprogrammer »

I get some error while trying to load the page
It was not Possible to determine the dimensions of the image....
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darksmaster923
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Re: Developer's Tools

Post by darksmaster923 »

Snake (like in MGS) wrote:Explogen is a good explosion generator, and it's free too. Also works for muzzle flashes.
http://www.kenginegaming.com/explogen2page.php
always crashes on my, i just use exogen from teh game creators
http://exgen.thegamecreators.com/
Herp derp.
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anhdung86
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Re: Developer's Tools

Post by anhdung86 »

This is very good free opensource tool for create tree: ngPlant

Code: Select all

http://ngplant.sourceforge.net/
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AkillezMight
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Re: Developer's Tools

Post by AkillezMight »

Can anyone direct me to a ((((((free)))))) modeling program for RF that I can download from a working link that they personally have used and can explain how to export to RF without having to go through milkshape? Pretty Please!:)
I am limited to nothing without a reliable modeling program. Starting to think milkshape is the only way to model reliably. I tried gmax, 3ds , but the script listiner exporters key ngo are greek to me could not get them to work.
Have you ever scripted an enemy pawn that totally owned, that you had to go back into the weapon ini. and create a bigger gun. Just so the fight will be fair? ' ;0
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darksmaster923
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Re: Developer's Tools

Post by darksmaster923 »

Truespace and gmax are the only free modellers that work with RF.
Herp derp.
Jay
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Re: Developer's Tools

Post by Jay »

Only recently I read Blender is possible with the Ogre XML exporter which can be imported by Equity. For this you must use the OGRE XML exporter for Blender from the OGRE website and not the one form the Blender website. I don't know the details, and how far the exporting goes, though.
realityfactoryusr wrote: I was using the XML exporter from Blenders website, not from OGRE's wesbsite. Blender and Equity recently gave birth to an adorable cube :wink:
Everyone can see the difficult, but only the wise can see the simple.
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zany_001
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Re: Developer's Tools

Post by zany_001 »

Plus you can use truegene and blender, exporting .obj and importing with trugene. I made a whole level back in the day with that.
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Nighthawk_0973
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Re: Developer's Tools

Post by Nighthawk_0973 »

Sorry to resuruct a 2 year old topic but I found a cool program, didn't know where to post it, and thought, well why not here.

It's called Inno Setup and creates custom installers including license agreements. It's free and you can get it from here:

http://www.jrsoftware.org/isinfo.php
https://sites.google.com/site/theneverendinguniverse/ <-- Infinite Universe Website. It's a 2D MMORPG I'm releasing into beta near the late summer (I hope :D) note: RF isn't an MMO maker. Not yet anyways.
mobgamegraph
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Re: Developer's Tools

Post by mobgamegraph »

Well thank you for your list, Which is great help for doing a game development area. But i wanted you to add this one. https://mobilegamegraphics.com/ which is a great site also for game development resources.
Get high quality game sprites, mobile game graphics, pixel art, 8-bit, characters and themes for game development. We offer free game assets and sprite sheet.
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