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Re: Developer's Tools

Posted: Sun Mar 16, 2008 11:45 pm
by Destron
Thanks, I'll check that out.

Re: Developer's Tools

Posted: Mon Mar 17, 2008 1:47 am
by bernie
:D Thanks Jay that's great. Another must have tool that should save a lot of work.

Re: Developer's Tools

Posted: Thu Apr 10, 2008 6:42 pm
by Snake (like in MGS)
Explogen is a good explosion generator, and it's free too. Also works for muzzle flashes.
http://www.kenginegaming.com/explogen2page.php

Re: Developer's Tools

Posted: Fri Apr 11, 2008 9:55 am
by vrageprogrammer
I get some error while trying to load the page

Re: Developer's Tools

Posted: Fri Apr 11, 2008 4:57 pm
by darksmaster923
Snake (like in MGS) wrote:Explogen is a good explosion generator, and it's free too. Also works for muzzle flashes.
http://www.kenginegaming.com/explogen2page.php
always crashes on my, i just use exogen from teh game creators
http://exgen.thegamecreators.com/

Re: Developer's Tools

Posted: Sat Aug 16, 2008 10:28 pm
by anhdung86
This is very good free opensource tool for create tree: ngPlant

Code: Select all

http://ngplant.sourceforge.net/

Re: Developer's Tools

Posted: Fri Aug 21, 2009 2:48 pm
by AkillezMight
Can anyone direct me to a ((((((free)))))) modeling program for RF that I can download from a working link that they personally have used and can explain how to export to RF without having to go through milkshape? Pretty Please!:)
I am limited to nothing without a reliable modeling program. Starting to think milkshape is the only way to model reliably. I tried gmax, 3ds , but the script listiner exporters key ngo are greek to me could not get them to work.

Re: Developer's Tools

Posted: Fri Aug 21, 2009 7:30 pm
by darksmaster923
Truespace and gmax are the only free modellers that work with RF.

Re: Developer's Tools

Posted: Fri Aug 21, 2009 8:14 pm
by Jay
Only recently I read Blender is possible with the Ogre XML exporter which can be imported by Equity. For this you must use the OGRE XML exporter for Blender from the OGRE website and not the one form the Blender website. I don't know the details, and how far the exporting goes, though.
realityfactoryusr wrote: I was using the XML exporter from Blenders website, not from OGRE's wesbsite. Blender and Equity recently gave birth to an adorable cube :wink:

Re: Developer's Tools

Posted: Fri Aug 21, 2009 9:51 pm
by zany_001
Plus you can use truegene and blender, exporting .obj and importing with trugene. I made a whole level back in the day with that.

Re: Developer's Tools

Posted: Thu May 05, 2011 12:48 am
by Nighthawk_0973
Sorry to resuruct a 2 year old topic but I found a cool program, didn't know where to post it, and thought, well why not here.

It's called Inno Setup and creates custom installers including license agreements. It's free and you can get it from here:

http://www.jrsoftware.org/isinfo.php

Re: Developer's Tools

Posted: Wed Jun 29, 2016 6:25 am
by mobgamegraph
Well thank you for your list, Which is great help for doing a game development area. But i wanted you to add this one. https://mobilegamegraphics.com/ which is a great site also for game development resources.