Evora. My RF project.

Game Design, Story, Game Play.
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SV2.0
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Re: Evora. My RF project.

Post by SV2.0 » Fri Oct 16, 2009 12:47 am

Amazing work- looking forward to your next update!

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ingumak
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Re: Evora. My RF project.

Post by ingumak » Sun Oct 18, 2009 5:58 pm

Thank you!
Well, I finished building the structure of the village. I have problems with the shadows since. Act that have put the dynamic shadow flicker oddly when one gets away ... I think it has to do with skydome mist or something that. When I remove the shadow does not blinking, but of course all very flat, ... and what else will. I'm on it.

After I have to put trees, benches, vehicles, ... to make it realistic ground textures are not set.

http://evora-english.blogspot.com/

Veleran
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Re: Evora. My RF project.

Post by Veleran » Sun Nov 01, 2009 4:38 pm

The flickering you said might be that the stencil shadows (although they can use many lights at once) sometimes disappear and later re-appear as you turn the camera view.
I think the s .shadows are not 100% steady yet-if you know what i mean.

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paradoxnj
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Re: Evora. My RF project.

Post by paradoxnj » Mon Feb 01, 2010 5:24 pm

Are you still working on the project? I haven't seen an update for a while. ;)
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Zidane
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Re: Evora. My RF project.

Post by Zidane » Tue Feb 02, 2010 3:08 pm

This project change engine to Unity3D

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paradoxnj
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Re: Evora. My RF project.

Post by paradoxnj » Tue Feb 02, 2010 5:41 pm

Awww...that sucks for RF. Good luck with your project.
Many Bothans died to bring you this signature....

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