Project - Adrenaline [Screenshots!]

Game Design, Story, Game Play.
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GMer
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Re: Project - Adrenaline

Post by GMer » Sun Aug 29, 2010 1:14 pm

:shock:
Those... are... awesome!!!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
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Gamemaker
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Re: Project - Adrenaline

Post by Gamemaker » Mon Aug 30, 2010 5:32 pm

Thank you VERY much. The more I get positive feedback, the more I grow :D

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Re: Project - Adrenaline [DEMO RELEASE]

Post by Gamemaker » Sun Oct 24, 2010 4:21 pm

I got my demo of my game done. It's a training map.
You can download it here:
http://www.filefront.com/17427687/Adren ... 20v.1.0.7z

And see, how was my progress going here:
http://web.zone.ee/adrenaline/training_ ... gress.html


Enjoy :),
- GM

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Re: Project - Adrenaline [DEMO DOWNLOAD]

Post by metal_head » Mon Oct 25, 2010 8:31 pm

Nice work! I really want to see the part with the elevators and the AI.

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Gamemaker
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Re: Project - Adrenaline [DEMO DOWNLOAD]

Post by Gamemaker » Mon Oct 25, 2010 10:12 pm

AI is too bad man, too bad. It's like, when in distance or range, enemy shoots and if I'm getting a little farer(?) , it's gonna follow me a little. But not anythiong special. Like they don't react to sounds and stuff. Or like when a firend of enemie's dies, and his friend is next to him, he doesn't react. Should be something to do with attributes.

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Re: Project - Adrenaline [DEMO DOWNLOAD]

Post by MakerOfGames » Fri Oct 29, 2010 2:24 am

WOW! I just watched your videos and it looks FANTASTIC! Reminds me of the original Half life! Great job! Keep up the good work!
Think outside the box.
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Gamemaker
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Re: Project - Adrenaline [DEMO DOWNLOAD]

Post by Gamemaker » Fri Oct 29, 2010 10:29 am

MakerOfGames wrote:WOW! I just watched your videos and it looks FANTASTIC! Reminds me of the original Half life! Great job! Keep up the good work!
Thanks, MOG :) , did you also try the demo? 8)

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Re: Project - Adrenaline [DEMO RELEASE]

Post by MakerOfGames » Mon Nov 01, 2010 5:12 pm

I did try the demo and it was equally fantastic! I ran into an issue on my laptop when in OpenGL mode I was unable to jump past the second brick wall. But other than that hickup which is the game engines issue, it played great!
Think outside the box.
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Re: Project - Adrenaline [DEMO RELEASE]

Post by Gamemaker » Tue Nov 02, 2010 7:32 pm

@MOG
:O that's a strange problem. I managed to jump it with my aunts computer, but my father had the same problem... I guess it's something to do with that lag (the greater the lag, the higher you can jump).
But thanks anyway and I hope you still finished the level even with NoCollision :D .

To all of you:
I started a new terrain map yesterday, I'm planning to add there landmines to make it harder to finish the level:
http://web.zone.ee/adrenaline/finding_labs_1.html

- Gamemaker.

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Re: Project - Adrenaline [DEMO RELEASE]

Post by MakerOfGames » Wed Nov 03, 2010 1:56 am

The issues was on my laptop with Intel Integraded graphics. It had some lighting issues with direct x 7 but I know that's my integrated card with DX issues. I am sure this is an issue with the game engine as its the openGL rendering path allows for more frames to be processed per second and RF must use a frame based physics system or something so it was completing the jump before I rose above it? its the game engine anyway...

I did finish the level I played through in DX on my laptop then again on DX on my desktop. Great work! I can't wait to see more!
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Re: Project - Adrenaline [DEMO RELEASE]

Post by Gamemaker » Wed Nov 03, 2010 9:00 pm

Thanks! 8)

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Re: Project - Adrenaline [DEMO RELEASE]

Post by Gamemaker » Mon Nov 08, 2010 5:52 pm

What do you think about this terrain? That will be the first level of game. I'm gonna add some trees there also.


If you wanna see more, click here
Attachments
terrain1_day2.jpg
It's so cool SkyBox, isn't it? :)
(91.19 KiB) Not downloaded yet

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Re: Project - Adrenaline [DEMO RELEASE]

Post by MakerOfGames » Mon Nov 08, 2010 7:56 pm

Not bad, I love the skybox. The bushes seem a little big and too dark for the lighting the skybox is telling my eyes they should have. I read on your site each bush is 8 ploygons? I think you can do it in 4 still. Use a large triangle instead of plane of 2 triangles for one part of the bush and re-uv map them and you can cut that back down to the original 4 polygons per bush.This hopefully illustrates how you can cut your polygons: Image

Of course you would need two of these 2 triangle meshes to make the bush fully visible as you said, but it will cut your polygons for them in half. At least it should in theory.
Triangles.jpg
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Re: Project - Adrenaline [DEMO RELEASE]

Post by paradoxnj » Tue Nov 09, 2010 1:55 am

You can do it in 2 polys if you use billboards. That is typically how simple bushes are made.
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Re: Project - Adrenaline [DEMO RELEASE]

Post by Gamemaker » Tue Nov 09, 2010 7:15 am

paradoxnj wrote:You can do it in 2 polys if you use billboards. That is typically how simple bushes are made.
I can't do it with two... Pawns don't support backfaces.

I like your idea, MOG, I'm gonna use it. :)

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