Project - Adrenaline [Screenshots!]

Game Design, Story, Game Play.
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bernie
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Re: Project - Adrenaline [DEMO RELEASE]

Post by bernie » Tue Nov 09, 2010 1:09 pm

Billboards don't use backfaces they always face the player.

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Gamemaker
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Re: Project - Adrenaline [DEMO RELEASE]

Post by Gamemaker » Tue Nov 09, 2010 7:33 pm

Sorry, I didn't know that. I've tried that FacePlayer Pawns you call billboards, but then I get lower FPS, because it has to face every single pawn to player every single frame. It's much better to use pawns that are staying in one place :)

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bernie
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Re: Project - Adrenaline [DEMO RELEASE]

Post by bernie » Tue Nov 09, 2010 8:24 pm

Foliage entity is what you should be using for bushes. No wonder your fps goes right down if you are using pawns.

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Re: Project - Adrenaline [DEMO RELEASE]

Post by Gamemaker » Wed Nov 10, 2010 11:46 am

I don't wanna use foliage, because it uses both X and Y rotation. I'm gonna stick with MOG's idea :)

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Re: Project - Adrenaline [DEMO RELEASE]

Post by Gamemaker » Fri Nov 26, 2010 2:28 pm

I decided to make a new terrain as I found better way to do this. I can make megahyperultra big terrains if I want. I just model them poly-by-poly, it's much better way to make it like this. My new terrain is only 650 polygons 'til now. Some feedback would be highly appreciated ;)

BTW. I'm having a little problem with that house. When I stand near the doorway, I can see skybox through my terrain :lol:
Edit: Lighting isn't correct there yet.
Attachments
feedback3.jpg
Left side is the starting point. BTW if you are down there, that "wall" really looks like a hill ;)
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feedback1.jpg
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Re: Project - Adrenaline [Screenshots!]

Post by Gamemaker » Fri Nov 26, 2010 2:33 pm

Ahh, I couldn't post the fourth picture so here it is, that "bug" or I don't even know how to call him.
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Humpty
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Re: Project - Adrenaline [Screenshots!]

Post by Humpty » Sat Nov 27, 2010 12:13 pm

nice.

Not sure RE the skybox thing, but I had a similar happen to me. I never got around to asking because after I put a chair (made out of brushes) near it the problem went away.
Just a noob with a genuine hobby interest looking for answers not found in docs.
Info on my purpose here can be found at viewtopic.php?f=12&t=4831

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Re: Project - Adrenaline [Screenshots!]

Post by Gamemaker » Sat Nov 27, 2010 12:48 pm

WTF, then I should put a chair infront of every window, right? :lol: Just kidding. I'm going to change skybox too, I just had to place there something.

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Re: Project - Adrenaline [Screenshots!]

Post by QuestOfDreams » Sat Nov 27, 2010 1:49 pm

I guess you're using a StaticMesh entity for the terrain? If that's the case what is the value of the VisCheckLevel?

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Re: Project - Adrenaline [Screenshots!]

Post by Gamemaker » Sat Nov 27, 2010 1:51 pm

It's set to 2.

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Re: Project - Adrenaline [Screenshots!]

Post by QuestOfDreams » Sat Nov 27, 2010 2:31 pm

You'll probably have to set it to 0. The visibility test is not conservative.

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Re: Project - Adrenaline [Screenshots!]

Post by Gamemaker » Sat Nov 27, 2010 3:11 pm

QuestOfDreams wrote:You'll probably have to set it to 0. The visibility test is not conservative.
Thanks QOD.
Any feedback about terrain? :D

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Re: Project - Adrenaline [Screenshots!]

Post by Humpty » Sat Nov 27, 2010 3:23 pm

Gamemaker wrote:WTF, then I should put a chair infront of every window, right? :lol: Just kidding. I'm going to change skybox too, I just had to place there something.
As you are all aware I have no idea what I am doing. The point of mentioning it is that I don't use a skybox but your image looked just like the problem I had which magically resolved itself when I put a chair there.
Just a noob with a genuine hobby interest looking for answers not found in docs.
Info on my purpose here can be found at viewtopic.php?f=12&t=4831

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Re: Project - Adrenaline [Screenshots!]

Post by Gamemaker » Sun Nov 28, 2010 3:57 pm

More screenshots. This is the first level. In this map you have to be as quiet as possible. If any guard spots you, the alarm starts and you fail your mission.
1.jpg
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3.jpg
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Re: Project - Adrenaline [Screenshots!]

Post by Gamemaker » Sun Nov 28, 2010 8:27 pm


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