Zombie's Attack Finished

Game Design, Story, Game Play.
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dailoc
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Zombie's Attack Finished

Post by dailoc » Tue May 14, 2013 1:14 pm

Finally, after a month or two, thanks to feed backs from Bernie, and helps from real gaming, my game is finished. Check out this website for screenshots
http://zmagame.webs.com/

This youtube clip about the game
http://www.youtube.com/watch?v=cosy8lqEjRU

I'm planning to sell it online, but don't know how to.

:D

Allanon
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Re: Zombie's Attack Finished

Post by Allanon » Tue May 14, 2013 6:01 pm

I think it's great that you made a game and I wish you the best of luck. But when watching the clip you posted the only thing that caught my attention was that the cross hair didn't match the line of sight of the gun. The cross hair must mark where the gun is pointing.

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steven8
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Re: Zombie's Attack Finished

Post by steven8 » Wed May 15, 2013 8:27 am

Congratulations!!!!! The screen shots look really nice. I do not remember how, but he cross-hair fix is fairly simple, if I recall right.
Steve Dilworth - Resisting change since 1965!

dailoc
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Re: Zombie's Attack Finished

Post by dailoc » Wed May 15, 2013 12:50 pm

Yeah, thanks guys. It took a lot of efforts to finish the game. :D

Veleran
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Re: Zombie's Attack Finished

Post by Veleran » Sun May 19, 2013 12:14 am

Congratulations,well done.

dailoc
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Re: Zombie's Attack Finished

Post by dailoc » Sun May 19, 2013 5:46 pm

Oh, hello Veleran. :D And thanks. RF Forum is the best forum I'd day. I've been trying with Unity and Neoaxis but their forum members are not as nice as the folks in RF. :lol:

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bernie
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Re: Zombie's Attack Finished

Post by bernie » Sun May 19, 2013 7:57 pm

Yes well done dailoc. I also noticed the crosshair thing, it makes it far more difficult to aim if the gun doesn't point at the target. It's just a case of adjusting the position and rotation of the gun, it's not difficult.

dailoc
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Re: Zombie's Attack Finished

Post by dailoc » Mon May 20, 2013 10:15 am

Was it only with the machine gun? what about the other guns? thanks, hehe :lol:

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