Pawn Game

Game Design, Story, Game Play.
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Vertex
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Re: Pawn Game

Post by Vertex »

Character Player.
Image
Image
Image :shock:
http://www.iris3dgames.com Reality Factory Spanish :wink:
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aicd99
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Re: Pawn Game

Post by aicd99 »

use fraps

www.fraps.com
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Vertex
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Re: Pawn Game

Post by Vertex »

Image
I skeleton finished, ready for animation.
http://www.iris3dgames.com Reality Factory Spanish :wink:
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Vertex
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Re: Pawn Game

Post by Vertex »

Image
http://www.iris3dgames.com Reality Factory Spanish :wink:
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Vertex
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Re: Pawn Game

Post by Vertex »

Image :mrgreen:
http://www.iris3dgames.com Reality Factory Spanish :wink:
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aicd99
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Re: Pawn Game

Post by aicd99 »

What software were you using to make the models
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Vertex
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Re: Pawn Game

Post by Vertex »

aicd99 wrote:What software were you using to make the models
I use fragmotion , exported to MilkShape and then export the ACT in body and mot
http://www.iris3dgames.com Reality Factory Spanish :wink:
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Vertex
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Re: Pawn Game

Post by Vertex »

http://www.iris3dgames.com Reality Factory Spanish :wink:
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Vertex
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Re: Pawn Game

Post by Vertex »

http://www.iris3dgames.com Reality Factory Spanish :wink:
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Vertex
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Re: Pawn Game

Post by Vertex »

Fix Animation Run.
[youtube]https://youtu.be/l668M-Vvyvo[/youtube]
[youtubel668M-Vvyvo[/youtube]
https://youtu.be/l668M-Vvyvo
http://www.iris3dgames.com Reality Factory Spanish :wink:
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Vertex
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Re: Pawn Game

Post by Vertex »

Pawn Running and Idle on Reality Factory. :mrgreen:


https://youtu.be/pAlqPA6JR18
http://www.iris3dgames.com Reality Factory Spanish :wink:
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Vertex
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Re: Pawn Game

Post by Vertex »

My camera free script.
https://youtu.be/MRVd6e6e4iM

Code: Select all


{
	
	// -------------------------------------------------
	// Nombre Fichero 	: PivoteJugador.s.
	// Nombre Projecto 	: Pawn.
	// Sitio Web		: http://www.iris3dgames.com
	// Scripter			: Yue Rexie
	// Fecha			: 15 - Jun - 2015
	// -------------------------------------------------
	// Notas			: Fichero encargado de crear
	//				 	  un pivote central para la  
	//					  camara libre / Jugador.
	// -------------------------------------------------
	
	
	
	InicioPivoteJugador[()
	{
		PivoteJugador.Console(Camara.CONSOLA);					// Se activa la Consola.
		PivoteJugador.debug("Pivote Jugador Iniciado");			// Mensaje Informativo.
	
		
		LowLevel("ConfigPivote");
		
	}]
	
	ConfigPivote[()
	{
		
		PivoteJugador.PositionToPawn("Jugador",0,0,0,false, true);
		
	}]
	
	
	
	
	
	
}

Code: Select all

{
	// -------------------------------------------------
	// Nombre Fichero 	: Camara.s.
	// Nombre Projecto 	: Pawn.
	// Sitio Web		: http://www.iris3dgames.com
	// Scripter			: Yue Rexie
	// Fecha			: 13 - Jun - 2015
	// -------------------------------------------------
	// Notas			: Fichero encargado de crear
	//				 	  una camara libre en tercera 
	//					  persona.
	// -------------------------------------------------
	
	// Config.
	CONSOLA			[true]								// Estado de la consola.
	
	
	
	InicioCamara[()
	{
		Camara.Console(CONSOLA);						// Se activa la Consola.			
		Camara.debug("Camara Iniciada");				// Mensaje informativo.
		
		
		Camara.LowLevel("ConfigCamara");				// Orden de bajo Nivel "ConfigCamara".
		
		
		
	}]
	
	ConfigCamara[()
	{
		
							
		Camara.PawnRender(false);						// El pawn Camara no se renderiza.
		Camara.PlayerRender(false);						// El Player por defecto no se renderiza.
		
		PivoteJugador.AttachCamera();					// Se engancha la camara al Pawn.
		
		
	
		
		
		
		
		
	}]
	
	
}



Code: Select all

{
	// -------------------------------------------------
	// Nombre Fichero 	: Jugador.s.
	// Nombre Projecto 	: Pawn.
	// Sitio Web		: http://www.iris3dgames.com
	// Scripter			: Yue Rexie
	// Fecha			: 13 - Jun - 2015
	// -------------------------------------------------
	// Notas			: Fichero encargado de crear
	//				 	  el personaje jugador scripteado. 
	//					  
	// -------------------------------------------------
	
	
	// Orden de Entrada.
	InicioJugador[()
	{
		Jugador.Console(Camara.CONSOLA);					// Se activa la Consola.
		Jugador.debug("Player Iniciado");					// Mensaje Informativo.
		Jugador.BoxHeight(55);								// Altura de Colision Jugador.
		Jugador.BoxWidth(15);								// Anchura de Colision Jugador.
		Jugador.LowLevel("ConfigJugador"); 					// Orden de bajo nivel "ConfigPlayer".
		
		
	}]
	
	
	ConfigJugador[()
	{
		
		PivoteJugador.MatchPlayerAngles();
		
	}]
	
	
}
http://www.iris3dgames.com Reality Factory Spanish :wink:
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aicd99
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Re: Pawn Game

Post by aicd99 »

English version please
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Vertex
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Re: Pawn Game

Post by Vertex »

Animation Pawn Jump Script Player.
:shock:
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http://www.iris3dgames.com Reality Factory Spanish :wink:
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Vertex
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Re: Pawn Game

Post by Vertex »

Test Bump.
Image

Image
http://www.iris3dgames.com Reality Factory Spanish :wink:
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