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Project Bonnie (Game project)

Posted: Sat Nov 19, 2016 7:05 am
by aicd99
Hello every one I working on a untitled game project that should be close to finished by mid to late 2017

The game project I made myself here:
https://mega.nz/#!2xNWmAJa!YXwhOWZFz-M1 ... 47h07RCA_s

It's currently has a codename Project Bonnie !!! The true name of the game will be revealed once the game is at least 60% done. Right now it's like 0.06% complete

The game is meant to be GTA style game and a platformer

Give it a try then give me some feedback

The game version is meant to be version 0.0.1


NOTE : The released screenshot on the post is not from version 0.0.1 the screenshot are an upcoming 0.0.2 which is work in progress

Re: Project Bonnie (Game project)

Posted: Sat Nov 19, 2016 7:00 pm
by seppgirty
Pretty cool. I 'll see if i can get some static models done for you to use in your games.

Re: Project Bonnie (Game project)

Posted: Sat Nov 19, 2016 7:43 pm
by Allanon
Just so you know, there are a lot of actors that work with Genesis3d located here:

http://www.comunidad-e3d.com/des/3/d/fec/1

Re: Project Bonnie (Game project)

Posted: Sat Nov 19, 2016 11:31 pm
by Veleran
You can try register for start at these two forums to post Bonnie demo and updates for play testing.
The traffic is high and your post does not stay too much in the first topic page but possibly every time you post new update you appear for a while at the front page with the newer posts.

http://www.indiedb.com/forum/board/pc-gaming
https://forums.tigsource.com/ Playtesting section

Re: Project Bonnie (Game project)

Posted: Sun Nov 20, 2016 1:01 am
by Veleran
there s also the facebook inde developer group.
https://www.facebook.com/groups/IndieGameDevs/

You can quickly browse all project pics and videos by scrolling down the main page.

Re: Project Bonnie (Game project)

Posted: Sun Nov 20, 2016 2:34 am
by aicd99
seppgirty wrote:Pretty cool. I 'll see if i can get some static models done for you to use in your games.
Thank you I will really look forward to that :D
Veleran wrote: You can try register for start at these two forums to post Bonnie demo and updates for play testing.
The traffic is high and your post does not stay too much in the first topic page but possibly every time you post new update you appear for a while at the front page with the newer posts.

http://www.indiedb.com/forum/board/pc-gaming
https://forums.tigsource.com/ Playtesting section

there s also the facebook inde developer group.
https://www.facebook.com/groups/IndieGameDevs/
You can quickly browse all project pics and videos by scrolling down the main page.
I really want to post in forums or in sites that can help me with RF which is here
Maybe I will post the later versions in those sites


Did any of you tested the game I will post the next version soon

Re: Project Bonnie (Game project)

Posted: Sun Nov 20, 2016 3:22 am
by Veleran
i think the site where you can promote project is
https://www.facebook.com/groups/IndieGamePromo/ in case you do not get enough testers from the RF Forum.
ohter facebook for beginners to ask for ideas is
https://www.facebook.com/groups/GameDevBeginners/

Re: Project Bonnie (Game project)

Posted: Sun Nov 20, 2016 10:38 am
by aicd99
New 2nd version is up contains enhancement from 1st version and a new levels

Project Bonie 0.0.2
https://mega.nz/#!igc3QayI!vP1xVJYutU8D ... 7SQg6MQnMo

Re: Project Bonnie (Game project)

Posted: Sun Nov 20, 2016 4:33 pm
by seppgirty
Gave your game a try. Your static entities need to be scaled properly and collision added. Not much going on in your game yet so not much to report. Keep it up!

Help me with the pawn actor on Project Bonnie (Game project)

Posted: Mon Nov 21, 2016 10:57 am
by aicd99
This video shows the issue
https://drive.google.com/file/d/0B7qrXN ... diYlE/view

Can someone help get this pawn actor to work the way it does on the Bad medicine Demo please on RF 0.76.

I extracted the VFX files from Bad Medicine demo download it :
https://www.dropbox.com/s/h2y9rzmya328q ... S.zip?dl=0

In rentacop.s line 10 I changed

From

Code: Select all

HEALTHATTRIBUTE		[health]	// name of health attribute 
to

Code: Select all

HEALTHATTRIBUTE		[enemy_health]	// name of health attribute 
The changed script is at :
https://www.dropbox.com/s/r8uc2fzowb0m7 ... cop.s?dl=0

The one that isn't changed is included in the Extracted VFS files

If anyone help on getting it to work properly I will be very grateful

Edit this discussion have been moved to
viewtopic.php?f=9&p=41401

Re: Project Bonnie (Game project)

Posted: Mon Nov 21, 2016 12:03 pm
by Veleran
I do not know what you mean you are missing,animation,timing or anything else.But i noticed the enemy zombie pawn weapon needs a muzzle flash explosion when it fires.

If you meant you need the enemy to show pain for longer time you can increase the pain percent or change what ever your action your script uses when the pawn is being hit.
Maybe show the script in the script forum section.

Re: Project Bonnie (Game project)

Posted: Mon Nov 21, 2016 12:35 pm
by aicd99
Veleran wrote:I do not know what you mean you are missing,animation,timing or anything else.But i noticed the enemy zombie pawn weapon needs a muzzle flash explosion when it fires.

If you meant you need the enemy to show pain for longer time you can increase the pain percent or change what ever your action your script uses when the pawn is being hit.
Maybe show the script in the script forum section.
It's has animation and it's script attached as copied from ini file on Bad Medicine. yes it can attack you and it can attack the player
it's missing sounds effects and visual effects. I need help on fully porting the pawn player to RF 0.76

Edit this discussion have been moved to
viewtopic.php?f=9&p=41401

Re: Project Bonnie (Game project)

Posted: Tue Nov 22, 2016 10:41 pm
by aicd99
Bonie 0.0.3

In the chocolate level I replace all robot pawn with a rentacop attached to their scripts

Re: Project Bonnie (Game project)

Posted: Wed Nov 23, 2016 11:10 am
by Veleran
You can include everything unpacked by vfs in your download,the RFEditPro .3dt level and the whole RF project,it will be faster to see exactly what settings you were using.
It might a be bigger download but not too big handle.

One tip:To make it more simple to play and make you can skip the inventory use completely and have the attributes auto modified upon collision like in old 3d platformers,where they number of items you have is shown through the HUD all the time and can you see what you are carrying.

Re: Project Bonnie (Game project)

Posted: Wed Nov 23, 2016 11:43 am
by aicd99
I would have done that. The thing is .3dt file isn't in VFS. Not even the txl file only the bsp file

I am wishing there is a way I can decompile from .bsp to .3dt