Pumpkin Jones

Game Design, Story, Game Play.
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seppgirty
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Re: Pumpkin Jones

Post by seppgirty » Tue Oct 10, 2017 12:54 am

Looking really good man. BTW is everyone's RF home page have a black theme now? Did QOD poke his head in and change it?
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steven8
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Re: Pumpkin Jones

Post by steven8 » Tue Oct 10, 2017 8:47 am

seppgirty wrote:Looking really good man. BTW is everyone's RF home page have a black theme now? Did QOD poke his head in and change it?
Thanks Sep. No, it's still blue for me. :?:
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seppgirty
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Re: Pumpkin Jones

Post by seppgirty » Tue Oct 10, 2017 11:55 pm

No, it's still blue for me.
Damn, I don't like that. It's just the main RF site page. the rest is blue. Hope this isn't a fishing page.
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steven8
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Re: Pumpkin Jones

Post by steven8 » Wed Oct 11, 2017 9:13 am

seppgirty wrote:
No, it's still blue for me.
Damn, I don't like that. It's just the main RF site page. the rest is blue. Hope this isn't a fishing page.
OH, I thought you meant the board. I checked and the homepage is black. I hope not too.
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Re: Pumpkin Jones

Post by steven8 » Sat Oct 14, 2017 3:40 am

Totally forgot about this from last time until Alan (bronzegargoyle on the RF site - he created Telepath) reminded me. Pumpkin Seed packet power-ups!!

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Re: Pumpkin Jones

Post by seppgirty » Sat Oct 14, 2017 4:05 pm

It's the little details like this that makes a game fun to play.
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Re: Pumpkin Jones

Post by steven8 » Sun Oct 15, 2017 4:09 am

seppgirty wrote:It's the little details like this that makes a game fun to play.
I think so too. That's why I loved all the big games for the N64. Mario, Banjo Kazooie, Donkey Kong, Starfox. For me, that was the golden age.

Tonight I found background music for each level so far and I've put in the windows and curtains.

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Grok
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Re: Pumpkin Jones

Post by Grok » Sun Oct 15, 2017 7:48 am

@steven8
Good to see you are making progress. :)

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Re: Pumpkin Jones

Post by steven8 » Sun Oct 15, 2017 8:09 am

Grok wrote:@steven8
Good to see you are making progress. :)
Thanks, Grok. One last bit, and I am now off to bed. Started details on the living room, with swinging doors into the kitchen. I've never done swinging doors before, but I got them to work!!

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seppgirty
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Re: Pumpkin Jones

Post by seppgirty » Sun Oct 15, 2017 4:03 pm

I have a few household items posted on the RF site you might be able to use. Give them a look.

http://www.realityfactory.info/cms/inde ... y/12-props
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Re: Pumpkin Jones

Post by steven8 » Mon Oct 16, 2017 7:28 am

seppgirty wrote:I have a few household items posted on the RF site you might be able to use. Give them a look.

http://www.realityfactory.info/cms/inde ... y/12-props
Ooohh...thanks, sep! I'll check 'em out over this coming weekend.
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Re: Pumpkin Jones

Post by Veleran » Mon Oct 16, 2017 10:12 am

If you have the furniture you can fill the house,and if you do not have enough models,i suggest you download free ones (that have the right royalties),modify them so they are nt exactly the same and add them too ,
because the view style you use and the indoor bsp system allows for use of portals and hint brushes that clip everything that is beyond a close door and while having a house that does not look half empty you keep a good framerate.
Do not hesitate to fill the house with goodies.
I hope you use staticmesh (with clip brush for collision if you are about to climb on them and jump-i always had a bug with jumping and staticmesh built in collision) because their lightning is unmatched by staticentity.

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Re: Pumpkin Jones

Post by steven8 » Thu Oct 19, 2017 10:38 am

Veleran wrote:If you have the furniture you can fill the house,and if you do not have enough models,i suggest you download free ones (that have the right royalties),modify them so they are nt exactly the same and add them too ,
because the view style you use and the indoor bsp system allows for use of portals and hint brushes that clip everything that is beyond a close door and while having a house that does not look half empty you keep a good framerate.
Do not hesitate to fill the house with goodies.
I hope you use staticmesh (with clip brush for collision if you are about to climb on them and jump-i always had a bug with jumping and staticmesh built in collision) because their lightning is unmatched by staticentity.
I always use staticmesh. I'm grabbing models from across the web and I will look at the ones that sep posted. This project is nothing more than fun for me and something for my sons to play. I will post it as a demo when I get enough done.
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seppgirty
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Re: Pumpkin Jones

Post by seppgirty » Sat Oct 21, 2017 3:32 pm

If you go to this site here https://starmind3d.weebly.com/my-work.html you can convert these models to RF and use them as long as you give credit. They are scaled the same as RF. Just have to convert from .x to a format equity can load. I use fragmotion. The Dark city pack has some good furniture. Hope this helps. The creators would also enjoy seeing some screens of models in game.
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Grok
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Re: Pumpkin Jones

Post by Grok » Sun Oct 22, 2017 6:27 pm

steven8 wrote: ---
I always use staticmesh. I'm grabbing models from across the web and I will look at the ones that sep posted. ---
seppgirty wrote: If you go to this site here ---. Just have to convert from .x to a format equity can load. ---

Equity can in the latest version import x.-files . You might however have to load the textures manually using the "replace texture" function.

The "replace texture" function can be seen in this video https://www.youtube.com/watch?v=O-1k1g4NV4E

Terry is working on a way to load the texture automatically. A new version can be expected in about a week.

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