Hike's Dungeon Hack & Blender thread

Discuss any other topics here
User avatar
scott
Posts: 1151
Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom

Post by scott »

try looking on the first page?!?o look
its a community type project if u cant be arsedt!!!

a pretty cool one at that, i took a look for the first time a few days ago, but never lasted long as i found a bottomless pit at one end of the caves, lol

sorry if that was a bit harsh, had a bit to drink and sort of feel bad for coming down so hard, can delete my comment if u dont like it.
*GD*
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

i saw that, but what specifically is it? a game, a program, a video?
Herp derp.
User avatar
scott
Posts: 1151
Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom

Post by scott »

take a download and have a look, its a game, probably found out quicker by taking a look, just a level though i belive, i dont think it has any enemies in it.
*GD*
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

http://terrymorgan.net/screenshotscurrent.htm

Load it again, there's an l3dt terrain in Neoaxis at the bottom

Dungeon Hack does have enemies, they're lame though. You
have to visit the Rust Ogre Inn to get a sword and a quest.

Yes you can fall out of some dungeons!
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

http://hosted.filefront.com/hike1

neo_bump.zip

1MB,

how to make a cube in Blender, and bump
map it in Neoaxis.
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

Check http://terrymorgan.net/screenshotscurrent.htm

Pic of foliage splatting in Neoaxis and an RF map
converted to .3ds
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

Location of World Editor 2

http://www.realityfactory.info/cms/inde ... el-editors


Note, blender 2.44 will load the .3ds file, but the simplest cube has 56 extra vertices which must be
'rem doubles' Not sure if RF maps are useful in Neoaxis, though.
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

This forum is really rowdy! The neoaxis forum is run by a Russian, no nonsense allowed, anyway we're all too busy trying to figure out the engine. Got a few nice weeds and trees going.
http://terrymorgan.net/screenshotscurrent.htm

Using texturemaker a lot, see the 2d art





http://www.spiralgraphics.biz

has a free genetica viewer with tons of free textures This might
be better than texturemaker, forum isn't dead like texturemaker's.

http://terrymorgan.net/download.htm

Using texturemaker a lot, see the 2d art page

RF stuff is on it's own page.
User avatar
steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

hike1 wrote:This forum is really rowdy! The neoaxis forum is run by a Russian, no nonsense allowed, anyway we're all too busy trying to figure out the engine. Got a few nice weeds and trees going.
http://terrymorgan.net/screenshotscurrent.htm

Using texturemaker a lot, see the 2d art





http://www.spiralgraphics.biz

has a free genetica viewer with tons of free textures This might
be better than texturemaker, forum isn't dead like texturemaker's.

http://terrymorgan.net/download.htm

Using texturemaker a lot, see the 2d art page

RF stuff is on it's own page.
Nobody Russian here. We're all just takin' our time. . . .

Nice screens. I have the wood workshop from spiral. It's very nice.
Steve Dilworth - Resisting change since 1965!
User avatar
LtForce
Posts: 437
Joined: Wed May 03, 2006 11:15 am
Location: Vilnius, Lithuania

Post by LtForce »

I think RHzk was russian. Don't think he comes here now, tho.
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

http://terrymorgan.net/3ds_max_to_ogre.zip
2.6MB

how to get your Reality Factory Max stuff into Ogre

Virgil didn't work though, he's got dummies.

http://terrymorgan.net/download.htm
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Re: Hike's Dungeon Hack & Blender thread

Post by hike1 »

Softimage XSI has a free mod tool, it's the same as the regular expensive
softimage, and Foundation is only $500, check
http://terrymorgan.net/softimage_modeling.html

I like it way better than Max, and there are lots of video tutorials.
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Re: Hike's Dungeon Hack & Blender thread

Post by hike1 »

http://www.mapzone.com
It's not as hard as I thought, check
http://terrymorgan.net/make_mapzone_texture.zip

1.5MB

Oh, it's free..

P.s. finally got lightmapping happening in Neoaxis, it's a little harder than
checking 'lightmap' in RFedit. Screenshots on screenshots page.
User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: Hike's Dungeon Hack & Blender thread

Post by bernie »

Mapzone is a Spam site.
The address should read: WWW.mapzoneeditor.com
and the file on your download is corrupted, however there are tutorials on mapzoneeditor's site.
User avatar
Agentarrow
Posts: 1346
Joined: Thu Jun 28, 2007 4:34 pm
Location: Kyiv, Ukraine
Contact:

Re:

Post by Agentarrow »

steven8 wrote:
hike1 wrote:This forum is really rowdy! The neoaxis forum is run by a Russian, no nonsense allowed, anyway we're all too busy trying to figure out the engine. Got a few nice weeds and trees going.
http://terrymorgan.net/screenshotscurrent.htm

Using texturemaker a lot, see the 2d art





http://www.spiralgraphics.biz

has a free genetica viewer with tons of free textures This might
be better than texturemaker, forum isn't dead like texturemaker's.

http://terrymorgan.net/download.htm

Using texturemaker a lot, see the 2d art page

RF stuff is on it's own page.
Nobody Russian here. We're all just takin' our time. . . .

Nice screens. I have the wood workshop from spiral. It's very nice.
Hike's a commie!!!!!
AgentArrow Home
The greater good is but a point of view...
Post Reply