Basically the gun system will be like every other game out in the market. The weapon knows how many bullets it has. Now I will not go as far as to make it that you can drop a weapon without having a buller loaded into the chamber.psYco wrote: And with the ''Smart guns that know when they are loaded I didnt mean how much ammo was in, that you need to do when you script the weapons, Just when you said ''check if the weapons are loaded'' I thought you were talking details like if the gun was cocked and how much was left in the clip? is there a round in the chamber etc.
Basically cell shading is done two ways:psYco wrote:Oh and sorry to go on in YOUR thread but if some one could explain to me how cell shading is done, or point me in the direction of a tute on it. I know what it is and I love it! (have you seen the new team fortress 2 trailer frm valve, the cell shading there WOW ) And Ive always had this dream of making a realy dark, satire, black, white, grey and red cell shaded adventure game! (not adventure like point and click, adventure like 3D hard as nails action with hard as hell puzzles !
One way is the game engine looks at the highly detailed texture maps and "dumbs them down"(that is the way I view it). Basically it takes the detailed texture and blends all the colors together to get the smooth color. Also, some cell shading has the engine calculate where edges are. Its called "edge awarness" I beleive. Anyway, when a game engine is told to do it, it will be able to draw the black lines around characters etc.
The second way to cell shade is much easier. You make all the textures smooth and less detailed yourself. Then with all the textures in the game like that it gives the illusion of the game engine cell shading. To get proper illusion you need to have shadowcasting on pretty much every object. Now RF has the ability of stencil shadows, however, I am not sure if objects that have per polygon collision detection are able to have shadow casting. If you have any more questions about cell shading please start a thread about it. I am sure you will find many others who will help you.
*Now I am sorry to end the discussion here but I wish nothing more to be posted in this thread about cell shading.*