Free Qoole

Discuss any other topics here
Post Reply
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Free Qoole

Post by hike1 » Tue Sep 06, 2005 12:14 am

Quake 1 editor, I actually bought this in 1998, made terrible
cut brushes (I was young then)

http://www.volved.com/qsr/download.shtml

You need it to open some of these prefabs
http://www.networkoftheapes.net/Downloa ... efabs.html

This guy's doing a quake 1 mod
http://icculus.org/twilight/darkplaces/download.html

qoole stuff

http://qoole.gamedesign.net/

Imports .map, exports.map

Need a quake 1 texture .wad, must be some out there somwhere.

User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR » Tue Sep 06, 2005 2:47 am

for the 3dgs users out there, qoole is actually what WED is based off of... somewhat interesting tidbit...

thanks for the links!

hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 » Tue Sep 06, 2005 4:46 pm

Forget this, there's a fatal bug in it, something about rotating
anything on z or y axis makes it leak, can't find where it's
written. You could still (maybe) export .qle's to .map

hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 » Tue Sep 06, 2005 4:49 pm

http://www.volved.com/qsr/


There is a major design flaw within Qoole v0.99; it does not calculate the rather vital floating-point values for export to .MAP files correctly. Using virtually any non-90 degree angle on anything other than the X-axis will result in infinitesimal offset ( rounding ) errors, and generate .MAP->.BSP compile errors ( leaks ).

Post Reply