3D engines

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zany_001
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Re: 3D engines

Post by zany_001 » Fri Sep 04, 2009 10:35 am

3d rad doesn't look too bad, however RF1.0 and RF2 both sound better, and I'll stick with what I know.
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Matte
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Re: 3D engines

Post by Matte » Sun Oct 25, 2009 11:42 am

I tried out neoaxis lately, but it seems you still have to know quite a bit of programming to get anything decent out of it.

I guess when you take your time you can create great games with it, but the documentation sucks and it isn't as clear as RF is (with the folders and stuff). I guess I'll wait for RF2 and in the meanwhile try to get blender to work...

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bernie
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Re: 3D engines

Post by bernie » Sun Oct 25, 2009 2:02 pm

I tried out NeoAxis lately, but it seems you still have to know quite a bit of programming to get anything decent out of it.
Yes matte you need to know c# in order to be able to do much at all in NeoAxis that is its big let down. Well that and the fact that its a commercial enterprise and you need to shell out money in able to use the more advanced features.
But I fear you will not get away without having to do a lot of scripting in Rf2 and it won't be same as RF1 so there will be another language to learn as well :( . Ogre is an amazing engine and it has lots of possibilities so the effort will be worth it. You will be able to use all your models too so definitely worth the wait.

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Re: 3D engines

Post by Matte » Sun Oct 25, 2009 9:23 pm

I had to download python to make use of the plugins of blender, and that's the scripting language of RF2, right? Then I'll just learn that. RF's still the best for me. :D.

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zany_001
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Re: 3D engines

Post by zany_001 » Sun Oct 25, 2009 9:31 pm

RF2 scripting has been changed to Squirrel, but you shouldn't need any knowledge of python to use blender's scripts.

Only if you want to make some yourself.
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Re: 3D engines

Post by paradoxnj » Tue Oct 27, 2009 4:34 pm

But I fear you will not get away without having to do a lot of scripting in Rf2 and it won't be same as RF1 so there will be another language to learn as well
Bernie, you won't have to do a lot of scripting. You can probably get away with using the default scripts that will come with the shell and modifying them a bit. With more control comes more abstraction. I've built in default actions which are in the shell code and don't require scripts.

RF2 uses Squirrel which is similar to LUA and has a lot less overhead than Python does.
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Re: 3D engines

Post by darksmaster923 » Tue Oct 27, 2009 11:27 pm

Has anyone tried that free Lite-c language that was part of 3d game studio? Seems pretty easy to use
Herp derp.

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Re: 3D engines

Post by paradoxnj » Thu Oct 29, 2009 7:02 pm

Unity indie is now free. Unity is a really powerful engine that can run on Windows, Mac, iPhone, and in web browsers.
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Allanon
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Re: 3D engines

Post by Allanon » Thu Oct 29, 2009 9:48 pm

darksmaster923 wrote:Has anyone tried that free Lite-c language that was part of 3d game studio? Seems pretty easy to use
Are you talking about Atari Lite-C? It's free for non-commercial purposes and $29 for a commercial license. Haven't tried it but the screen shots look nice.

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GMer
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Re: 3D engines

Post by GMer » Thu Oct 29, 2009 11:45 pm

Unity looks promising, indeed!
Currently installing it, and downloading a sample game. *suspense*
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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Re: 3D engines

Post by darksmaster923 » Thu Oct 29, 2009 11:52 pm

Allanon wrote:
darksmaster923 wrote:Has anyone tried that free Lite-c language that was part of 3d game studio? Seems pretty easy to use
Are you talking about Atari Lite-C? It's free for non-commercial purposes and $29 for a commercial license. Haven't tried it but the screen shots look nice.
Yeah, so far I've used it for about a week, and I can already do a bunch of stuff, like basic enemies, and rts view + clickable troops.
Herp derp.

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SV2.0
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Re: 3D engines

Post by SV2.0 » Fri Oct 30, 2009 5:13 am

GMer wrote:Unity looks promising, indeed!
Currently installing it, and downloading a sample game. *suspense*
It's capable of some truly awesome stuff, and the netplayer is pretty sweet. Bit confusing at first, though.

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Re: 3D engines

Post by GMer » Fri Oct 30, 2009 9:21 pm

Just tried Unity! :D
Although my laptop barely crawls along on the lowest setting :cry: that makes sense, because mine is a 2005 Windows media center edition of XP.
I'll be getting a new laptop in a few months, so until then I'll see if it works on the Vista tower I share with my family.
I showed some of my friends the unity screen shots and they were making exclamations similar to "Wow!" and "That's free!?"
I agree with their statements.
Although I'm going to stay using good ol' Reality Factory for now.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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Re: 3D engines

Post by darksmaster923 » Thu Nov 05, 2009 6:55 am

Darkbasic pro is now free
Herp derp.

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Re: 3D engines

Post by darksmaster923 » Fri Nov 06, 2009 12:53 am

MADNESS HAS HAPPENED!
Unreal Engine 3 is now free to indie developers.
Download here
http://www.moddb.com/engines/unreal-eng ... -to-indies
Herp derp.

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