It's good to be back!

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Agentarrow
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It's good to be back!

Post by Agentarrow » Sun May 03, 2009 5:29 am

Well, I have finally gotten my life back on track (teenage drama is so harsh, and combine that with a new high school and it's a recipe for disaster) But I've returned to the forum after several months of absence. With just under a year until the release of RF2 (I hope) it seemed like a good time to return.

I've come back better than before, and while gone these have happened:
- I have become proficient in C#
- I bought an HP DV5-1002nr (fully loaded version)
- Acquired a new set of very nice speakers
- Had my best friend move to chigaco
- Stopped all work on Terra Trooper
- And I got very into racing games

So it's good to be back. Hello again to all :mrgreen:
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paradoxnj
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Re: It's good to be back!

Post by paradoxnj » Mon May 04, 2009 2:28 pm

I have become proficient in C#
Have you learned XNA?
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Agentarrow
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Re: It's good to be back!

Post by Agentarrow » Mon May 04, 2009 7:00 pm

no... And looking back, I guess proficient is not the right word. I took a course in C# and passed it with flying colors, but still did only the class curriculum.
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Re: It's good to be back!

Post by paradoxnj » Tue May 05, 2009 1:09 pm

Take a look at XNA. They have a racing game starter kit that you may be interested in. Everything is done in C# also.
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Re: It's good to be back!

Post by Agentarrow » Tue May 05, 2009 10:03 pm

That is really great, and after taking the C# class, I should be able to work with it. I'll have to look into how to make models for XNA though, don't know if milkshape will work anymore. Looks like a lot of research to do. I'd Better get started.
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paradoxnj
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Re: It's good to be back!

Post by paradoxnj » Wed May 06, 2009 3:34 am

Milkshape works just fine. XNA supports .X and .FBX out of the box. You can even use Blender with the FBX exporter.
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Agentarrow
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Re: It's good to be back!

Post by Agentarrow » Wed May 06, 2009 10:29 pm

cool. After checking it out, I'm going to spend more time coding than with RF, but I think that I'll be able to get a functional driving game done faster with XNA.
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