The Funniest Log :D

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metal_head
Posts: 1244
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The Funniest Log :D

Post by metal_head » Tue May 19, 2009 8:25 am

OK, this hasn't been posted before, so I decided it would be cool. MY idea is everyone to post his .log files if there are errors in it, but the condition to post is if your game is still working with the errors in the .log


Here's mine, I know the source of all problems, so I can fix them whenever I want....but I'm too lazy :D

Code: Select all

Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing Genesis3D Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: afreak3.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...

[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain6.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\breath.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\shotfire.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\overhere_a.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\blaster_rifle.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\deathyell.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\deathyell.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain6.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\breath.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\shotfire.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\overhere_a.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\blaster_rifle.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\deathyell.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\deathyell.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\pl_pain2.wav'

Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
[WARNING] File .\CTriggers.cpp - Line 45: '' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: '' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: '' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: '' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: '' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: 'kill' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: 'LC_trig' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: '' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: 'razpad' Missing Model
[WARNING] File .\CTriggers.cpp - Line 45: '' Missing Model
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...

[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\weapon\deagle.wav'

Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level

[WARNING] OpenRFFile: file open attempt failed on type '6', file 'media\bitmaps\use\tactical_rifle.bmp'

[WARNING] File .\Utilities.cpp - Line 761: Missing Bitmap use\tactical_rifle.bmp or Missing Path
[WARNING] File .\TPool.cpp - Line 85: Error in Bitmap use\tactical_rifle.bmp or Alphamap 'use\a_tactical_rifle.bmp'


[WARNING] OpenRFFile: file open attempt failed on type '6', file 'media\bitmaps\use\red.bmp'

[WARNING] File .\Utilities.cpp - Line 761: Missing Bitmap use\red.bmp or Missing Path
[WARNING] File .\TPool.cpp - Line 85: Error in Bitmap use\red.bmp or Alphamap 'use\a_blue.bmp'


[WARNING] OpenRFFile: file open attempt failed on type '6', file 'media\bitmaps\use\blue.bmp'

[WARNING] File .\Utilities.cpp - Line 761: Missing Bitmap use\blue.bmp or Missing Path
[WARNING] File .\TPool.cpp - Line 85: Error in Bitmap use\blue.bmp or Alphamap 'use\a_blue.bmp'

CRFMenu::GameLevel() - Entering Inner Game Loop

[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\breath.wav'


[WARNING] OpenRFFile: file open attempt failed on type '1', file 'media\audio\blaster_rifle.wav'

Entering CRFMenu::DoMenu()
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
[WARNING] File .\CMenu.cpp - Line 5241: No defined Font # 0 (FONT1 in Menu.ini)
Saving Attributes & Settings files...
Destroying Camera...
Shutting Down Reality Factory Game Shell...
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...
Successful Shutdown

User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: The Funniest Log :D

Post by Gamemaker » Tue May 19, 2009 2:58 pm

and a sucessfull shutdown ^^ . :D :lol: :D

User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: The Funniest Log :D

Post by metal_head » Tue May 19, 2009 5:07 pm

Well, that's the condition
but the condition to post is if your game is still working with the errors in the .log
:D

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