poly reducer
poly reducer
I heard once of a poly reducer somewere out there does anyone know were I could find it?
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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Here ya go.
http://www.vizup.com/load/index.html
I don't use programs like this (Hah, I'm not good at modelling yet =p) but it sounds like the Decimation tool in Blender.
http://www.vizup.com/load/index.html
I don't use programs like this (Hah, I'm not good at modelling yet =p) but it sounds like the Decimation tool in Blender.
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Melody
Nvidia has a free tool called 'Melody' that can be used for poly reduction as well as normal map generation (takes high poly models & generates detail normal maps for lower poly models).
Requires pixel shader 2.0 support at minimum, but it's freely available.
check http://developer.nvidia.com for the download (iirc)
Requires pixel shader 2.0 support at minimum, but it's freely available.
check http://developer.nvidia.com for the download (iirc)
also for milkshape users there is the directX mesh tool in the option use this to reduce the amount of poly's....
unless you have a 15000+models you're probally better off doing it by hand cos, Poly reducers take a guess at where they should be optimized, instead of what should really be optimized...
unless you have a 15000+models you're probally better off doing it by hand cos, Poly reducers take a guess at where they should be optimized, instead of what should really be optimized...