Antialiasing

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Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Antialiasing

Post by Veleran » Tue Feb 22, 2011 10:41 pm

Can you remind me the lines i have to add to the reality factory d3d24.ini to have fullscreen antialiasing?
Please make a correction to the text below and post it so i can add it.
Must i set the 3d card to application referenced antialiasing to see this in rf?
I ll try FSAntiAliasing=1 and see what happens.

[D3D24]
Bpp=16
ZBufferD=16
BBufferCount=2
CompressTextures=0
FSAntiAliasing=0
ExtraTextures=0
NoVsync=0
Async=1
DoNotWait=0

Can it be that i see the graphic card setting and rf just permits the card to do the antialiasing?

Image

from what i see in the quick test i did with some brushes,the tree bark profiles are a little jagged.
I dont understand if there is antialiasing or not.
If i can have some smoothing on the outline of the objects i will try to use it.

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