trenchboom level edtor

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seppgirty
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trenchboom level edtor

Post by seppgirty » Fri Apr 01, 2016 11:38 pm

Was wondering if this would work with RF? Looks pretty good.

http://kristianduske.com/trenchbroom/
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Allanon
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Joined: Mon Aug 29, 2005 8:23 am

Re: trenchboom level edtor

Post by Allanon » Sat Apr 02, 2016 9:37 am

Reality Factory's RFEditPro level editor does open .map files which is a Quake format so you might be able to create a level using TrenchBroom then save it to a .map file then open it with RFEditPro. You will need RFEditPro to add entities and compile.

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steven8
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Re: trenchboom level edtor

Post by steven8 » Wed Apr 06, 2016 1:13 am

Unfortunately, it crashed on my 64 bit win 7 machine. :(
Steve Dilworth - Resisting change since 1965!

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