Ai Pathfinding

Discuss the development of Reality Factory 2
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darksmaster923
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Ai Pathfinding

Post by darksmaster923 »

Can RF2 have Ai path finding, u know, when you dont have to set paths, they just walk everywhare
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Jay
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Post by Jay »

Maybe this may be a good idea, but i am not too sure if this is possible without use of script points, because even in some great commercial games pathfinding is done with script points.

Like in Gothic 1+2 they used many many script points.

It could be a good compromise to write an algorithm that uses script points (and a script point can be connected to any number of other script points in this example) and then searches a path through them to find the way through the level to the destination script point.
Everyone can see the difficult, but only the wise can see the simple.
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AndyCR
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Post by AndyCR »

If you can code it in Python, RF2 can do it - I think it is possible by virtue of "learning" bots - basically, you let the AI watch you play the level, and it mimics to an extent what you have done, setting it's own path points based on that. I imagine other ways are possible; I haven't studied AI much.
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