RF2 Questions: Release Date and Features
Posted: Fri Jul 17, 2009 4:40 pm
Things have been kind of hush hush around here so I was just curious if RF2 is still on track for its May 2010 release date. I am just wandering about whats going on. How close is a demo? Will it reach its target release date?
A few of my own personal questions are:
-How much will RF2 be able to do? Will it have the potential to make modern games?
-What features will be included in the first release?
-If I want to make a game for RF2 how can I best prepare for it?
-Is it possible for me to start my art for a game project? If so what file type do I need to save 3D objects as? obj, mesh, 3ds, mdl, x?
-How will actors be handled? Will there be a compilation program like Astudio or will animations be pieced together in another way?
-Audio, what format will I need to use? .mp3 .ogg .wma .aac .m4a .wav?
-What formats will be accepted as textures?: bitmap, jpeg, png, gif?
Sorry if I seem to be asking a lot of questions but these are things developers need to know if we want to prep for making a game using RF2. They probably have been answered in a few other topics, but I think these specifications should be located in one central spot, thus please forgive me for askign questions that have been asked before.
A few of my own personal questions are:
-How much will RF2 be able to do? Will it have the potential to make modern games?
-What features will be included in the first release?
-If I want to make a game for RF2 how can I best prepare for it?
-Is it possible for me to start my art for a game project? If so what file type do I need to save 3D objects as? obj, mesh, 3ds, mdl, x?
-How will actors be handled? Will there be a compilation program like Astudio or will animations be pieced together in another way?
-Audio, what format will I need to use? .mp3 .ogg .wma .aac .m4a .wav?
-What formats will be accepted as textures?: bitmap, jpeg, png, gif?
Sorry if I seem to be asking a lot of questions but these are things developers need to know if we want to prep for making a game using RF2. They probably have been answered in a few other topics, but I think these specifications should be located in one central spot, thus please forgive me for askign questions that have been asked before.