RF2 Mascot Modelling Contest (Extended)

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paradoxnj
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RF2 Mascot Modelling Contest (Extended)

Post by paradoxnj » Sun Apr 18, 2010 3:06 pm

Gamemaker and Zany gave me an idea in another post...

RF2 needs a mascot model. I don't want to use the Ogre from Ogre as that represents Ogre (yes...I used Ogre 3 times in a sentence :) ). Let's have a contest. Whomever makes the best model for an RF2 mascot gets a credit as an RF2 developer and it will be packaged with the RF2 installer.

The rules are:

-- Model must be a decent poly count. RF2 models should be 2000 - 7000 polys.
-- Model must be completely original. No modifying other models.
-- Model must contain a skeleton (bones)
-- Model must contain at least material with one texture unit.
-- Model must be animated. Animations should include Idle, Walk, Run, Shoot, Die, and Hit.
-- Model must NOT be X-Rated.
-- Model must contain the RF2 logo as a texture. Could be a shirt, tattoo, or something.
-- Model can use any material technique that Ogre supports (e.g bump mapping, etc...)
-- Model can be of any species (e.g human, robot, animal, monster, etc...)
-- All submissions must contain a thumbnail image of the model for display on the forum.

All entries will be due on September 30, 2010 and will be voted on via poll in the forum.

I also need someone to convert the ACT files that come with RF to the Ogre Mesh format for use with RF2. I believe that Equity can do this.
Last edited by paradoxnj on Tue Aug 31, 2010 4:17 pm, edited 5 times in total.
Reason: Extended till end of September
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SV2.0
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Re: RF2 Mascot Modelling Contest

Post by SV2.0 » Tue Apr 20, 2010 11:20 am

If I can find the time I might try my hand at this. When you listed the animations, was there an unsaid "etc." in there? Or are those really all you need at minimum?

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Re: RF2 Mascot Modelling Contest

Post by paradoxnj » Tue Apr 20, 2010 12:32 pm

That is the bare minimum. You can add more if you want to.
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Re: RF2 Mascot Modelling Contest

Post by Gamemaker » Tue Apr 20, 2010 3:56 pm

Thank you paradoxnj :), I will be on it ;). uhmm, wait, the model can be act? right...? :P

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Re: RF2 Mascot Modelling Contest

Post by paradoxnj » Tue Apr 20, 2010 4:00 pm

No. It must be Ogre Mesh format. RF2 does not use ACT.
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Re: RF2 Mascot Modelling Contest

Post by zany_001 » Wed Jun 09, 2010 2:25 am

I'm going to try my hand at this. The only constraint is having the free time to get it done, which I don't have right now. School + guitar + part time job + no computer make things difficult :P
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Re: RF2 Mascot Modelling Contest

Post by bernie » Wed Jun 09, 2010 12:16 pm

No. It must be Ogre Mesh format. RF2 does not use ACT.
This is true but you can convert any .act file to Ogre mesh/skeleton format using latest Equity program.

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Re: RF2 Mascot Modelling Contest

Post by Juutis » Thu Jul 08, 2010 2:42 pm

paradoxnj wrote:-- Model must contain the RF2 logo as a texture. Could be a shirt, tattoo, or something.
What is the RF2 logo exactly? Your avatar?
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Re: RF2 Mascot Modelling Contest

Post by paradoxnj » Thu Jul 08, 2010 11:40 pm

Yes. If you download the pre-alpha, you'll find it in the media\materials\textures directory. The file name is rf2logo.png.
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Re: RF2 Mascot Modelling Contest

Post by Gamemaker » Sun Jul 18, 2010 1:01 pm

This topic is pretty inactive... so how much of us are modelling the mascot?
I have sketched up my mascot and when I get a new mouse, I'm gonna model it!

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Re: RF2 Mascot Modelling Contest

Post by SV2.0 » Sun Jul 18, 2010 2:12 pm

I'm working on one in my spare time. Texturing now.
On that note... Paradox, I've been wondering if we can alter the RF logo at all? Here's what I mean:
Image
It would be like that on the character's back, with the regular one on the front positioned like a badge.

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Re: RF2 Mascot Modelling Contest

Post by paradoxnj » Sun Jul 18, 2010 5:02 pm

I don't see why not. As long as the circle with the RF2 inside stays the same. The color scheme really doesn't matter.
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Re: RF2 Mascot Modelling Contest

Post by Gamemaker » Sun Jul 18, 2010 6:49 pm

Cool :) , I guess when Veleran takes part of this competition with his scorpionman, he would win the contest.. :shock:

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Re: RF2 Mascot Modelling Contest

Post by Juutis » Mon Jul 19, 2010 11:11 am

I'm working on a little something too. Still got a lot of work to do, though, so I may not make it in time.
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Re: RF2 Mascot Modelling Contest

Post by Veleran » Mon Jul 19, 2010 12:53 pm

The logo is graphical stuff while i do mostly 3d ,i usually leave graphistic things like these to others,and anyway the logo can be updated.

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