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Re: RF2 Mascot Modelling Contest (Extended)

Posted: Thu Sep 30, 2010 10:21 pm
by Juutis
Sweet, Equity did the trick! Thanks for the tip, bernie! :)

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Fri Oct 01, 2010 8:19 am
by Veleran
The accessory can be animated if it uses link blending,but a wig and rifle or projectiles that dont use vertex weights and are exported from the 0 0 0 coordinates at ground level,need mesh animation name too?

The difference is that the accessory will have only two bones for example- the wig bones
on the other side having the parent skeleton exported too,will have more bones and have to attach the root to the master root.

I would try exporting both animated with the parent skeleton,and with the children skeleton too.

The rifle can be exported straight posed from the ground and use the xyz in a game script to position it to the hand.
Or ii could just export it animated.
The second one sounds easier,although i copied to the notepad the position and rotation numbers.
All these provided the exporter has written something for real to these files.I will try later the Ogre meshy viewer to see if i exported anything.

http://sourceforge.net/projects/ogremeshy/

There are node animations and mesh animations,i added an all frames only to the mesh animations and i hope it s ok with only that.
I dont know what these node animations are anyway.

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Fri Oct 01, 2010 10:48 am
by Veleran
I have to add some lines in the material text to add the normalmap and to some objects add also opacity and specullar.


material Human1_Upper_1_OgreMax
{
technique Map#77
{
pass Map#78
{
ambient 0.027451 0.0117647 0 1
diffuse 0.733333 0.662745 0.6 1
specular 0.01071 0.01071 0.01071 1 95
cull_hardware none
cull_software none

texture_unit Map#79
{
texture_alias Map#79
texture Human1_Upper_DiffuseMap1a.jpg
filtering linear linear linear
}
}

}

}


It looks like this.I want to add a simple normal bump and a simple opacity type and specular .

EyelashesOpacityMap512 is the alpha for the upper body,i used it because the eyelashes needed some transparency.
I know i should make a lod with less detail for far renderings and no eyelashes at all,but i was haring.

I hope Paradox you dont mind i out it there for free download ,i thought i could never export to ogre (i had to choose export scene and not export selected which crashes).

Whenever you can,download that "Other" zip which contains the .mesh files and the rest.
I did nt know and i upload it it without defining the animations,i will update it and notify here after several hours.

http://www.turbosquid.com/3d-models/mar ... ree/557755

Veleran's model

Posted: Sat Oct 02, 2010 7:42 am
by Veleran
I updated the zip.I cant see i see him well in inside the Ogremeshy viewer (its window is dark),but i hope he is has nt been disfigured after the export.

Image

Image

http://www.turbosquid.com/3d-models/fre ... les/557755

I also put a small fern plant for ogre there.

http://www.turbosquid.com/3d-models/fre ... del/560091

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Tue Oct 05, 2010 10:56 am
by QuestOfDreams
Very nice models! :D I like both of them very much.

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Tue Oct 05, 2010 2:43 pm
by paradoxnj
I don't mind Veleran. Nice work!! I like the models.

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Wed Oct 06, 2010 5:33 am
by Veleran
I forgot to make jump animation during the haste.

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Wed Oct 20, 2010 5:02 am
by Aaron87
Greetings to the community

some time ago that I am following this forum, but not me havia incrito. For empesar I am from Chile, I like 3d and the animation, I am not good programming, but reality factory it helps enough.
And now when I saw this contest prepare this model to be able to take part.

http://img651.imageshack.us/i/player01.jpg/

http://img683.imageshack.us/i/player02.jpg/

http://img29.imageshack.us/i/player03.jpg/

I have done the texture of the body so that it was easy to modify. Now it is lacking to put the new logotype.

It is necessary to me to do the animations.

http://img829.imageshack.us/i/textplayercuerpo.png/

Hi
:)

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Wed Oct 20, 2010 10:39 pm
by Sorington
Greetings to the community

some time ago that I am following this forum, but not me havia incrito. For empesar I am from Chile, I like 3d and the animation, I am not good programming, but reality factory it helps enough.
And now when I saw this contest prepare this model to be able to take part.

http://img651.imageshack.us/i/player01.jpg/

http://img683.imageshack.us/i/player02.jpg/

http://img29.imageshack.us/i/player03.jpg/

I have done the texture of the body so that it was easy to modify. Now it is lacking to put the new logotype.

It is necessary to me to do the animations.

http://img829.imageshack.us/i/textplayercuerpo.png/

Hi
:)
AMÉN

gud inglish mai friend, beter dan main

aaron vete a buscar sexo virtual anda majete y deja de hacerme reir con tu spanglish

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Thu Oct 21, 2010 12:55 am
by ericssin
instead of criticize show how to do things
@Aaron Talvez sería mejor si lo dices así:
I've been following this forum for some time, but just signed up. First I am from Chile, I like 3d and animation, I am not good at programming, but reality factory helps a lot.
When I saw this contest I wanted to take part, so I made a model.

I already have the body texture, it will be easy to modify. Now I only have to add the logo.

Also I have to add animations.
no se si es lo que pensabas pero revisalo para ver como podias haber dicho algunas cosas

sorry for using spanish but I did it for the sake of clarity

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Thu Oct 21, 2010 4:35 am
by Aaron87
"6. All posts must be in English."

Forgive comments of the members of another Latin forum (not official) of RF.
It would be prudent that we were showing a better example of the Hispanic speakers in addition to ripeness.

"Hasta la vista" :)

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Thu Oct 21, 2010 8:46 pm
by Sorington
It would be prudent to translate well

It would also be prudent not to be asking all around the internet for sweet sex, eh aaron

this user will go to your houses and violate you, he tried to do so with us, but we could stop him on time. you're warned ;)

greetings

PD: you see, in english :)

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Fri Oct 22, 2010 2:43 am
by Aaron87
"but we could stop him on time."???

sorry, but this guy is sick?
expected, you will want to believe a "super-hero" :lol:

Hey, "Sorinton" You should learn manners, respect and maturity before posting in any forum. Not if you love a lot of the obsessive "drugo" and will suck more than your feet that you walk along the game even on the official forum of RF. I think a lack of respect for other forum members that put you here to say stupid things. In the forum of your beloved Drugo, all you want, but here it is not your field.

And please do not weaken over the post, you're too big to mourn as children.

"Hasta la vista" as speech terminator.

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Fri Oct 22, 2010 7:21 am
by Gamemaker
No swearing! :roll:

Re: RF2 Mascot Modelling Contest (Extended)

Posted: Fri Oct 22, 2010 8:14 pm
by Sorington
sorry but I was here long before you did, and the only reason why I'm telling those things about you is because you were the one who didn't have good manners, and no respect for the users there (and though we warned you many times, you continued showing your "maturity")

And it's Sorington, not Sorinton, learn to read, and I'm not sick (it's not me the one who asks everywhere on the internet for sweeet sex)

you should also learn to write in English, yours is too depressing

Greetings

Sorry for the inconvenience to all the other users, I just wanted to warn you about this "respectful" user.

PS: if you don't let him win the contest, he might spam your forums until his fingers bleed