Some RF2 Models

Discuss the development of Reality Factory 2
Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Some RF2 Models

Post by Veleran » Fri Oct 15, 2010 12:08 am

I export the marine as xml with auto lod reduce by 50% each level as xml,i dont know if it ll work but i ll try.
You ll find it as other ,ogrexml.

The normal maps are specifically for one model and they smooth the vertices also.
The stones must use their custom lod,because the normal map for each lod is made specifically for them.
If they are crap with the final export setting i used,i ll quit exporting.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Some RF2 Models

Post by Veleran » Wed Oct 20, 2010 11:57 am

A new and better tree.

http://www.turbosquid.com/FullPreview/I ... /ID/563952

it will be some time until i upload another model,months perhaps.

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ericssin
Posts: 40
Joined: Fri Oct 05, 2007 1:02 am

Re: Some RF2 Models

Post by ericssin » Wed Mar 23, 2011 10:32 pm

I don't have experience with ogre meshes but made a simple vending machine I've seen there are a lot of things on ogre materials I'll have to learn all that for the first RF2 release. anyways here is the mesh: http://www.4shared.com/file/cePqBv5o/Soda.html
I included a 3DS version too so everybody can see and/or use the model.

Image

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zany_001
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Location: Aotearoa

Re: Some RF2 Models

Post by zany_001 » Sun Mar 27, 2011 10:06 pm

Nice work, not an enormously complicated model but looks pretty good quality :D
Once I was sad, and I stopped being sad and was awesome instead.
True story.

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paradoxnj
RF2 Dev Team
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Re: Some RF2 Models

Post by paradoxnj » Mon Mar 28, 2011 2:08 am

Excellent work ericssin.
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