RF2 Feature Requests

Discuss the development of Reality Factory 2
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scott
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Post by scott » Sun Mar 04, 2007 2:30 am

i havent read up on ogre yet but does it support sound aswel, as then these engines realy shouldnt be called graphics engines, if not are you going to find another application for sound or code the sound yourself in python or something?
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AndyCR
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Post by AndyCR » Sun Mar 04, 2007 5:40 am

No, it doesn't, but David has OpenAL support pretty much done anyway.

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zany_001
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Post by zany_001 » Mon Mar 05, 2007 3:36 am

Would ogre be able to be modified to open anything other than .mesh?
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Pmt3ddy
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Post by Pmt3ddy » Mon Mar 05, 2007 3:20 pm

Since there are a lot of requests for a multi player game engine, I did some searching and came across this http://www.metaverse-project.com/index.html.

I'm not sure if it's possible to get and script that free client and server engine into RF2, but from what I gathered, it does have the basic functions to write a Massive Multi Player Online game ( client, server, chat etc etc)

Just thought i'd throw it out here, plus best of all...it's free (but still in developement). :P

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zany_001
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Post by zany_001 » Tue Mar 06, 2007 8:33 pm

If rf2 was split into different groups like:FPS RPG,Strategy, then would the framerates b faster.like if all the necessary stuff for a fps was cut and made into something like rf2 fps,then wouldnt it speed up the framerate? just an idea, dont know if it would work
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Post by Jay » Tue Mar 06, 2007 8:54 pm

Yes it could, but i don't think it would affect much, could be that it only gains you 1 frame per second when you already have 300 frames per second...also i don't like this idea because it lowers the variety of games you can produce - i mean you can either produce a strategy OR a fps OR a rpg and everytime there are some features cut. What is if you want to do something inbetween or want to access the other features too? I like the way RF as it is now (ok maybe its a bit slow...)
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zany_001
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Post by zany_001 » Tue Mar 06, 2007 11:05 pm

You could have Rf full version for combo games , then the other versions, but if its not a significant improvement...
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zany_001
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Post by zany_001 » Wed Mar 07, 2007 12:36 am

Would OGRE and RF2 be able to be modified to open .blend or other formats or is that not on the development list?
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scott
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Post by scott » Wed Mar 07, 2007 12:43 am

on the second page halfway down this thread is a link to the ogre export/plugin apps, as you can see blender has a plugin to export to .mesh
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AndyCR
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Post by AndyCR » Wed Mar 07, 2007 2:03 am

There would be no speedup from that unless I killed off the scripting idea, which would be extra work.

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zany_001
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Post by zany_001 » Wed Mar 07, 2007 4:50 am

Thanks scott, i didnt see that. :oops:
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scott
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Post by scott » Sun Mar 18, 2007 3:04 am

a request for a function in the editor, could it be possible to have undocable and resizeable view points, so you can have the 4 windows in different locations on the screen, i am running daul monitor and would love to have the 3d window undocable and maximized in the second monitor, while the last 3 windows are aranged on the main screen.
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Post by PsiBrrr » Sat Jun 09, 2007 4:11 am

I don't know if this has been posted butI would like to see a better geometry set like adding triangles so you can change the terrain around for outdoor levels, and easiers command over the entities.
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Post by MakerOfGames » Sun Jan 06, 2008 8:43 pm

I have thought of a new feature that would be nice. Automatic red and blue shifting of sound fx. That is, have the engine change the pitch of the sound properly when approaching the point of view and moving away from the point of view.
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Post by paradoxnj » Mon Jan 07, 2008 1:03 am

That will be done auto-magically via OpenAL. With EAX added on a Windows platform, it should make it more interesting.
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