RF2 Question

Discuss the development of Reality Factory 2
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Kamazy
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RF2 Question

Post by Kamazy » Sat Apr 22, 2006 11:31 pm

Is RF2 still going to be based on Genesis 3d?
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AndyCR
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Post by AndyCR » Sun Apr 23, 2006 12:20 am

No, it is based on Irrlicht. http://irrlicht.sourceforge.net/

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Kamazy
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Post by Kamazy » Sun Apr 23, 2006 2:33 pm

GREAT!! Irrlicht is one of the best looking engines out there! :D
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scott
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Post by scott » Sun Apr 23, 2006 2:51 pm

i got a question about RF2, when will it be ready, or at least ready for beta testing?
*GD*

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Kamazy
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Post by Kamazy » Sun Apr 23, 2006 4:17 pm

One more question.
Irrlicht has a lot of physics engine that can be added to it. Will RF2 have real a physics engine?
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AndyCR
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Post by AndyCR » Sun Apr 23, 2006 7:58 pm

@scott: When it's done. Sorry. I honestly don't have a date, nor do I intend to get one. I plan on considering a public alpha test of the menu system when that's done.

@Kam: If time permits, I plan on integrating ODE.

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Kamazy
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Post by Kamazy » Sun Apr 23, 2006 8:52 pm

Oh well hopefully time will permit. :)
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Post by Cynnical » Mon Apr 24, 2006 3:29 am

what is ODE?

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paradoxnj
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Post by paradoxnj » Mon Apr 24, 2006 9:56 am

Open Dynamics Engine. It's a physics engine.

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Post by Cynnical » Mon Apr 24, 2006 10:10 pm

think you could link to it so i can check it out?

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AndyCR
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Post by AndyCR » Mon Apr 24, 2006 10:58 pm


MakerOfGames
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Post by MakerOfGames » Tue Apr 25, 2006 12:57 am

Does ODE support skinned ragdoll?
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.

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AndyCR
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Post by AndyCR » Tue Apr 25, 2006 1:21 am

I don't know. Even if it doesn't, I could most likely trick it by simply sending it data of the individual bones as if they were separate objects bound together, then taking the data it sends back and using it to manipulate the bones individually. If I have time.

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Kamazy
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Post by Kamazy » Wed Apr 26, 2006 7:36 pm

Sound like you DO plan to have a physics engine in RF2. :D :D :D
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Post by AndyCR » Wed Apr 26, 2006 8:06 pm

I do. ...If I have time.

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