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Posted: Sat Dec 22, 2007 7:37 pm
by scott
well my texturing skills are not the best however this is what i have so far, the engraving is bump maped.

Image
Image

if someone else wants to texture the models they can, can post the .ms3d files

also any more to add to the model list like large structurs, not much to choose from
finaly the monsters, you might want to say what type of creatures, cos when u said snow creature i thought abominable snowman sort of creature and my friend thought of a wolly mamoth.

Posted: Sat Dec 22, 2007 8:12 pm
by ericssin
nice, if you need textures check this site : http://www.cgtextures.com/ they have tons of free textures, I'll start working texturing some of the swords I made too

Posted: Sun Dec 23, 2007 12:39 am
by Spyrewolf
Art direction?

-what style are you guys going for here realism/abstract?

-I'm Strongly suited for "Cartoony" type modeling I can create cartoony type models well if needed, I can also do realism but takes me a bit longer as for detailing ect.

-I can lend a hand if you guys need?

- what sort of things you guys looking for? I can see you've got some weapons laid out, but what genre also?
Fantasy, medieval, Sci-fi -other ?

-Let me know and I can wip something together,

oh and polycounts and texture depth and related materials (i.e normal, specular, diffuse)

Posted: Mon Dec 24, 2007 1:30 pm
by paradoxnj
Art style should be "as real as possible".

Posted: Mon Dec 24, 2007 6:21 pm
by darksmaster923
ok here is a weapon i made
5k polys
Image
jk jk
dagger
232 polys
Image

Posted: Mon Dec 24, 2007 9:40 pm
by paradoxnj
5000 polys for a weapon is way too much. Bring it down to about 1000. A gun is not exactly RPG'ish. Maybe we can use it. Let me think about it for a day.

Posted: Mon Dec 24, 2007 9:43 pm
by scott
he said jk jk (joke joke) under the pic, i didnt notice it the first time, im not sure its even his tho it could b, yea his dagger is what he ment :P

Posted: Mon Dec 24, 2007 9:44 pm
by paradoxnj
The pics were so big that I didn't event notice the text. :)

Posted: Mon Dec 24, 2007 10:04 pm
by darksmaster923
scott wrote:he said jk jk (joke joke) under the pic, i didnt notice it the first time, im not sure its even his tho it could b, yea his dagger is what he ment :P
its mine. i slaved a day away on that g36

Posted: Thu Dec 27, 2007 3:01 am
by zany_001
and its pretty awesome too.

ive done a sword model, when ive textured it ill upload a pic.were r we putting the files for download paradox?

Posted: Thu Dec 27, 2007 11:05 pm
by paradoxnj
FileFront works if you have an account, if not...i'll setup an FTP on Jet3D.com.

Posted: Fri Dec 28, 2007 7:03 pm
by darksmaster923
zany_001 wrote:and its pretty awesome too.

ive done a sword model, when ive textured it ill upload a pic.were r we putting the files for download paradox?
lol ty

and do we have to animate it, and include arms in the act upload?

Posted: Fri Dec 28, 2007 11:32 pm
by zany_001
u mean bones?

Posted: Sat Dec 29, 2007 7:37 pm
by darksmaster923
zany_001 wrote:u mean bones?
yeah and animations

Posted: Sat Dec 29, 2007 10:41 pm
by scott
not animations, that would most likely be handeld by the main character who holds the weapon. the weapon is just attatched to the actor.