Flashing seams on static mesh terrain

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hike1
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Flashing seams on static mesh terrain

Post by hike1 » Thu Jul 28, 2005 11:18 am

I deleted everything but what shows in game on my static mesh terrain,
now it looks like the fog is showing through the cracks between
triangles for a second as I move over it. I've tried getting rid of
the fog, but the frame rate drops, How do I eliminate the flashes, make the terrain double-sided or something?

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QuestOfDreams
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Post by QuestOfDreams » Thu Jul 28, 2005 11:50 am

try setting Backfaced to true

hike1
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Post by hike1 » Thu Jul 28, 2005 3:48 pm

Backfaced is true, but the mesh has no backfaces, should I make some?

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Post by GD1 » Thu Jul 28, 2005 4:55 pm

no. a model always has backfaces, they're just the opposite side of the visible face.

i get this as well when using nems terrain. go through and make sure all the seams where you get this problem are snapped and welded in wings or milkshape or whatever.

with the BSP, it seemed the editor put a small space between the brushes when importing. not sure if it's related though.
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hike1
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Post by hike1 » Sat Jul 30, 2005 12:37 am

I meant to duplicate the mesh and flip the normals, that would
be 2-faced I guess. It's not really that bad, another 'feature'
I have to live with, not going to give up the FPS increase. I did go
and weld all the verts, might have helped a little.

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QuestOfDreams
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Post by QuestOfDreams » Sun Jul 31, 2005 8:44 pm

I meant to duplicate the mesh and flip the normals, that would
be 2-faced I guess.
no, rendering backfaces means that you can see both sides of a triangle without the need of adding an additional triangle

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