problem with water

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stvsteve
Posts: 14
Joined: Wed Jan 03, 2007 11:29 pm

problem with water

Post by stvsteve » Fri Jan 19, 2007 7:09 pm

Hi there.
I have a strange problem with the liquid entity.
I added a big brush (contains most of my level's space) to the game. I made it a model and added a 'liquid' entity. I attach the liquid entity to the model and you can swim in all the level (even above the water). It must be the liquid entity because you are also losing oxygen (i use another attribute, but thats irrelevant. It was like that before i changed the DamageAttribute of liquid to my new attribute).
To reproduce the problem it should be enough to make a medium sized level, add an empty brush, that covers all of the levels floor(sometimes it's enough to make it bigger than a certain size) make it a model and attach it to a liquid entity.
I first fixed the problem in my level, but it came back (without me changing anything with the water entity, model or anything that has to do with it)
Would be happy, if you can help me fixing that problem ^^
Thx

I use RFEditPro 0.7
My RealityFactory.exe has Fileversion 1, 0, 0, 1
I have a Radeon 9800 XT



The RealityFactory.log

Initializing Game Shell...
--------------------------------------
--- Reality Factory 0.75A ---
--- For more Information, visit: ---
--- http://www.realityfactory.info.ms ---
--------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

*INFO* VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing Genesis3D Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Initializing Level: Tutorial3.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
Entering CRFMenu::DoMenu()
Creating Camera
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Saving Attributes & Settings files...
Destroying Camera...
Shutting Down Reality Factory Game Shell...
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...
Successful Shutdown
Attachments
Screen.JPG
(50.97 KiB) Downloaded 149 times
I need this for my academic studies. Plz help ;)

User avatar
LtForce
Posts: 437
Joined: Wed May 03, 2006 11:15 am
Location: Vilnius, Lithuania

Post by LtForce » Fri Jan 19, 2007 8:41 pm

Did you put something under the water entity?
Lithuanians for Georgia!

stvsteve
Posts: 14
Joined: Wed Jan 03, 2007 11:29 pm

Post by stvsteve » Sat Jan 20, 2007 6:42 pm

well theres the floor and maybe some other entities... i'll try to put everything above the water..

didnt help... sorry
I need this for my academic studies. Plz help ;)

stvsteve
Posts: 14
Joined: Wed Jan 03, 2007 11:29 pm

Post by stvsteve » Sun Jan 21, 2007 12:08 am

It finally worked... the problem seemed to be that the water had contact with my skybox :oops:
I need this for my academic studies. Plz help ;)

User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: problem with water

Post by metal_head » Mon May 26, 2008 9:30 pm

Well...I don't think s,I had the same problem and I didn't have a skybox...

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: problem with water

Post by Jay » Mon May 26, 2008 10:17 pm

It can sometimes happen. If this happens, delete the world model and build it up from scratch again (the world model). And always do a full compile after you added or changed the model. With 'Entities only', the liquid entity cannot find the model it searches for and that causes problems.
Everyone can see the difficult, but only the wise can see the simple.
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