Re: static mesh lighting?
Posted: Sat Sep 27, 2008 9:17 pm
ok bernie here goes..
I made a ton of meshes using 3DGS and then
exported them all as MODELS in MDL7 format
and then into Milkshape thru to Equity and added
in the textures..and then into realityfactory as .act files.
and now because the textures were added in properly
i can use them as .act files and have them placed in the level
where i like...sized and lit as I want..using
StaticMesh entities..
now the settins I used in StaticMesh were..
actorrotation = 0 0 0
Alpha = 255.0
ambioentcolor =0,0,0
backfaced = false
colchecklevel = 2
Complight = true
ComplightSmooth =true
CompSunLight = false
entityname =
Fillcolor = 128,128,128
Model = <null>
origin =
Scale = 1
Staticshadow = false
szactorfile = pillar-small.act
szentityname =
useFillColor = false
VisCheckLevel = 1
ZSort = false
and thats about it.
of course your .act file will be different
because you will be using your own
here are some more pics
hope this helps a bit
thx all again
Wooper
I made a ton of meshes using 3DGS and then
exported them all as MODELS in MDL7 format
and then into Milkshape thru to Equity and added
in the textures..and then into realityfactory as .act files.
and now because the textures were added in properly
i can use them as .act files and have them placed in the level
where i like...sized and lit as I want..using
StaticMesh entities..
now the settins I used in StaticMesh were..
actorrotation = 0 0 0
Alpha = 255.0
ambioentcolor =0,0,0
backfaced = false
colchecklevel = 2
Complight = true
ComplightSmooth =true
CompSunLight = false
entityname =
Fillcolor = 128,128,128
Model = <null>
origin =
Scale = 1
Staticshadow = false
szactorfile = pillar-small.act
szentityname =
useFillColor = false
VisCheckLevel = 1
ZSort = false
and thats about it.
of course your .act file will be different
because you will be using your own
here are some more pics
hope this helps a bit
thx all again
Wooper