[NOT A BUG] Compiling levels

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gamemakerg
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[NOT A BUG] Compiling levels

Post by gamemakerg » Wed Jul 11, 2007 2:12 am

help me when i try to compile a level it says this in the log in the editor

BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 102
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 102
--- Remove Hidden Leafs ---
*****************************************
* *** LEAK *** *
* Level is NOT sealed. *
* Optimal removal will not be performed.*
*****************************************
--- WriteLeakFile ---
Occupied : 107
Occupied : 55
Occupied : 50
Num Points : 5
Pos1 = 4
Pos2 = 68
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.

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QuestOfDreams
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Post by QuestOfDreams » Wed Jul 11, 2007 9:31 am

This is not a bug. Please use the search feature of the forum before posting, this question has been asked several times.
Levels in RF need to be sealed to compile properly. The easiest (but worst) way to achieve this is to put a large hollow box around your level. The better way is to find the leak and close it. If you try to compile a level and the compiler detects a leak it will create a leak file (.pnt). You can open this file with the editor and it will show you a line going right through the leak.

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gamemakerg
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Post by gamemakerg » Wed Jul 11, 2007 6:35 pm

thanks and sorry :cry:

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