Projectiles leaving decals in pawn bounding boxes

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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Projectiles leaving decals in pawn bounding boxes

Post by Juutis » Tue Nov 13, 2007 4:32 pm

I've been planning to post this a long time. Now I finally got to it.

When I shoot a projectile with very high speed (like 50,000) and bonelevel = true towards a pawn so that it hits the bounding box but not the pawn itself, the decal appears on the outer side of the pawn's bounding box instead of the wall behind the pawn (where it belongs). I'm just curious, can this be fixed or do I simply have to use lower speeds for projectiles? With speeds like 5000 it happens rarely.

***EDIT***
Oh yeah, I'm using the latest RF release with Federicos physics.

Framerate also seems to have an effect here. The lower the framerate the more often the problem occurs.
Pain is only psychological.

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay » Tue Nov 13, 2007 6:29 pm

I think it's a problem with Genesis3d collision. When your speed is high enough (and you have a low framerate) you can go through thin walls and even fly out of the level.
Everyone can see the difficult, but only the wise can see the simple.
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