[OBSOLETE] Please Help!

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metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
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[OBSOLETE] Please Help!

Post by metal_head » Tue Jun 17, 2008 11:07 pm

I don't know what could possibly have happened,but today I found something really strange.When My player gets damaged,the game just throws me out...
Initializing Game Shell...

Code: Select all

--------------------------------------
--- Reality Factory 0.75A          ---
--- For more Information, visit:   ---
---    www.realityfactory.info.ms  ---
--------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

*INFO* VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing G3d Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Initializing Level: rfeditpro1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...

*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\die1.wav'


*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\injury1.wav'

Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...

*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\weapon_pistol.wav'


*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\fisthit.wav'


*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\pickup.wav'

Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
I don't know what is that Inner Game Loop,but the mistake seems to be somewhere rround here.Any ideas?

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steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Re: Please Help!

Post by steven8 » Wed Jul 30, 2008 5:37 am

Well, the engine has a problem with these sound files. You may want to start there. I seem to recall the engine does not like 8 bit sounds? They have to be 16 bit or higher? My tired old memory fails me at times.
*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\weapon_pistol.wav'


*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\fisthit.wav'


*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\pickup.wav'
Steve Dilworth - Resisting change since 1965!

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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Please Help!

Post by Juutis » Wed Jul 30, 2008 11:02 am

Also:
*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\die1.wav'


*WARNING* OpenRFFile: file open attempt failed on type '1', file 'media\audio\injury1.wav'
RF can't find your injury sound when you get hit and boom, you're out.
Pain is only psychological.

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