[FIXED 075] Potential Bug in CWeapon

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QuestOfDreams
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[FIXED 075] Potential Bug in CWeapon

Post by QuestOfDreams » Thu Oct 06, 2005 10:53 am

Slot numbers and weapon IDs seem to be mixed up a bit in the weapon code, which may lead to unpredictable behaviour.
Last edited by QuestOfDreams on Wed Jul 12, 2006 5:55 pm, edited 2 times in total.

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QuestOfDreams
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Post by QuestOfDreams » Sat Oct 22, 2005 6:30 pm

Increased number of slots to match max number of weapons (CWeapon, CCommonData) - fixed

Nout
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Post by Nout » Sat Oct 22, 2005 7:36 pm

Nice!

Quest,

We need to set up a way to keep the different codes updated
I plan to release a next version of RF-with-Physics and prefer to add your changes aswell. Can you in some way exchange it to me. My Email address is aarnout@gmail.com

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