[FIXED 0.76.1] Bump Mapping broken in RF 0.76?
[FIXED 0.76.1] Bump Mapping broken in RF 0.76?
Bump mapping support, I get the black screen: (
Re: Help
paradoxnj wrote:Please post the contents of your D3DDrv.log file. In addition, please follow the instructions in this post.
Code: Select all
=================================================================
D3DDrv v100.3
Build Date: May 24 2008, Time: 13:15:45
=================================================================
Current Time: 6:24:47
Current Date: 3-28-2009
** D3D Driver Initializing **
--- D3DMain_CreateDDFromName ---
Name: Controlador de pantalla primaria
DDCAPS2_CANRENDERWINDOWED : YES
DDCAPS2_NO2DDURING3DSCENE : NO
DDCAPS2_FLIPNOVSYNC : YES
--- D3DMain_GetTextureMemory ---
Ram free: 129573888
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
W: 800, H: 600, Bpp: 32, FullScreen: YES
--- D3DMain_PickDevice ---
D3DTEXOPCAPS_BUMPENVMAP : YES<=================================
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES<=============================
D3DTEXOPCAPS_DOTPRODUCT3 : YES<==================================
--- D3DMain_CreateBuffers ---
Back Buffer Count = 1
--- D3DMain_CreateZBuffer ---
EnumZBufferFormats: StencilBitDepth>=8... can do 8bit stencil buffer
ZBuffer Depth Available: 16-bit (YES), 24-bit (YES), 32-bit (NO),
ZBuffer Depth: 16, ZBuffer in Video: YES
--- D3DMain_CreateDevice ---
Vender ID = 4318
Device ID = 802
--- D3DMain_CreateViewPort ---
--- D3DMain_GetSurfaceFormats ---
EnumTextureFormatsCallback: 16, A:0, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:8000, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:f000, R:f00, G:f0, B:f / 16, U:f00, V:f0, L:f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f / 16, U:f800, V:7e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:ff000000, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:ff, G:ff00, B:0 / 16, U:ff, V:ff00, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:1f, G:3e0, B:fc00 / 16, U:1f, V:3e0, L:fc00 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff, G:ff00, B:ff0000 / 32, U:ff, V:ff00, L:ff0000 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:31545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:33545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:34545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:35545844 Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable to find 888 (24-bit) bump map support.
--- D3DMain_SetRenderState ---
--- D3DMain_GetTextureMemory ---
Ram free: 125869824
** Initialization was successful **
THandle_CheckCache: Resetting texture cache...
NO 3dfx card detected, using larger number of handles...
THandle_CheckCache: Resetting texture cache...
NO 3dfx card detected, using larger number of handles...
--- D3DMain_ShutdownD3D ---
Shutdown was successful...
7.5C
7.6
BM0_XXX.bmp <===========(EDIT)
BMB_XXX.bmp
BMS_XXX.bmp
Last edited by New on Tue Mar 31, 2009 9:09 am, edited 1 time in total.
Re: Bump Mapping broken in RF 0.76?
That's true, the bump does not work in version 0.76
Re: Bump Mapping broken in RF 0.76?
Nice background!!
The first bitmap should be BM0_XXX.bmp not BMB0_XXX.bmp. Do you have a light in the room?
The first bitmap should be BM0_XXX.bmp not BMB0_XXX.bmp. Do you have a light in the room?
Many Bothans died to bring you this signature....
Re: Bump Mapping broken in RF 0.76?
All the spanish RF comunity has the same problem with 076 bump mapping
Re: Bump Mapping broken in RF 0.76?
paradoxnj wrote:Nice background!!
The first bitmap should be BM0_XXX.bmp not BMB0_XXX.bmp. Do you have a light in the room?
if, at the level I have a dynamic light and tested with different lights eh but continued walking out the dark room.
greetings
- QuestOfDreams
- Site Admin
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- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Re: Bump Mapping broken in RF 0.76?
Please try out the attached driver and see if it fixes the problem.
Last edited by QuestOfDreams on Tue Jun 02, 2009 6:06 pm, edited 1 time in total.
Reason: Removed attachment due to bug
Reason: Removed attachment due to bug
Re: [CONFIRMED] Bump Mapping broken in RF 0.76?
Yes QoD, the bug is fixed!
Last edited by Zidane on Tue Jun 02, 2009 5:55 pm, edited 1 time in total.
Re: [CONFIRMED] Bump Mapping broken in RF 0.76?
Sorry for the double-post, but i found a new bug
the distance foggin is red when its supposed to be gray. I put the old dlls and it goes back to gray
the distance foggin is red when its supposed to be gray. I put the old dlls and it goes back to gray
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Re: [CONFIRMED] Bump Mapping broken in RF 0.76?
Thanks for testing, Zidane. This version should fix the problem:
- Attachments
-
- D3D7xDrv_fix_02062009.rar
- (80.36 KiB) Downloaded 452 times
Re: [CONFIRMED] Bump Mapping broken in RF 0.76?
Works perfect. Thanks you QoD
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- Posts: 335
- Joined: Sat Feb 09, 2008 5:47 pm
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Re: [CONFIRMED] Bump Mapping broken in RF 0.76?
Thanks QOD! Nice job!