[FIXED 0.76.1] Bump Mapping broken in RF 0.76?

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New
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[FIXED 0.76.1] Bump Mapping broken in RF 0.76?

Post by New » Fri Mar 27, 2009 7:16 am

Bump mapping support, I get the black screen: (

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paradoxnj
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Re: Help

Post by paradoxnj » Fri Mar 27, 2009 9:25 pm

Please post the contents of your D3DDrv.log file. In addition, please follow the instructions in this post.
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Re: Help

Post by New » Sat Mar 28, 2009 7:34 am

paradoxnj wrote:Please post the contents of your D3DDrv.log file. In addition, please follow the instructions in this post.

Code: Select all

=================================================================
 D3DDrv v100.3
 Build Date: May 24 2008, Time: 13:15:45
=================================================================

Current Time:  6:24:47
Current Date:  3-28-2009

 ** D3D Driver Initializing **

--- D3DMain_CreateDDFromName ---
  Name: Controlador de pantalla primaria
   DDCAPS2_CANRENDERWINDOWED    : YES
   DDCAPS2_NO2DDURING3DSCENE    : NO
   DDCAPS2_FLIPNOVSYNC          : YES
--- D3DMain_GetTextureMemory ---
  Ram free: 129573888
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
  W: 800, H: 600, Bpp: 32, FullScreen: YES
--- D3DMain_PickDevice ---
    D3DTEXOPCAPS_BUMPENVMAP      : YES<=================================
 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES<=============================
   D3DTEXOPCAPS_DOTPRODUCT3     : YES<==================================
--- D3DMain_CreateBuffers ---
    Back Buffer Count = 1 
--- D3DMain_CreateZBuffer ---
EnumZBufferFormats:  StencilBitDepth>=8... can do 8bit stencil buffer
   ZBuffer Depth Available: 16-bit (YES), 24-bit (YES), 32-bit (NO),
   ZBuffer Depth: 16, ZBuffer in Video: YES
--- D3DMain_CreateDevice ---
   Vender ID =   4318
   Device ID =    802
--- D3DMain_CreateViewPort ---
--- D3DMain_GetSurfaceFormats ---
EnumTextureFormatsCallback: 16, A:0, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:8000, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:f000, R:f00, G:f0, B:f / 16, U:f00, V:f0, L:f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f / 16, U:f800, V:7e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:ff000000, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:ff, G:ff00, B:0 / 16, U:ff, V:ff00, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:1f, G:3e0, B:fc00 / 16, U:1f, V:3e0, L:fc00 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff, G:ff00, B:ff0000 / 32, U:ff, V:ff00, L:ff0000 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:31545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:33545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:34545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:35545844 Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
D3DMain_GetSurfaceFormats:  Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats:  Unable to find 888 (24-bit) bump map support.
--- D3DMain_SetRenderState --- 
--- D3DMain_GetTextureMemory ---
  Ram free: 125869824

 ** Initialization was successful **

THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...
THandle_CheckCache:  Resetting texture cache...
   NO 3dfx card detected, using larger number of handles...

--- D3DMain_ShutdownD3D ---
  Shutdown was successful...

7.5C

Image

7.6

ImageImage

ImageImageImage
BM0_XXX.bmp <===========(EDIT)
BMB_XXX.bmp
BMS_XXX.bmp
Last edited by New on Tue Mar 31, 2009 9:09 am, edited 1 time in total.

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Zidane
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Re: Bump Mapping broken in RF 0.76?

Post by Zidane » Mon Mar 30, 2009 6:27 pm

That's true, the bump does not work in version 0.76

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paradoxnj
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Re: Bump Mapping broken in RF 0.76?

Post by paradoxnj » Mon Mar 30, 2009 8:04 pm

Nice background!!

The first bitmap should be BM0_XXX.bmp not BMB0_XXX.bmp. Do you have a light in the room?
Many Bothans died to bring you this signature....

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Re: Bump Mapping broken in RF 0.76?

Post by Zidane » Mon Mar 30, 2009 9:34 pm

All the spanish RF comunity has the same problem with 076 bump mapping

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Re: Bump Mapping broken in RF 0.76?

Post by New » Tue Mar 31, 2009 9:12 am

paradoxnj wrote:Nice background!!

The first bitmap should be BM0_XXX.bmp not BMB0_XXX.bmp. Do you have a light in the room?


if, at the level I have a dynamic light and tested with different lights eh but continued walking out the dark room.
greetings

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Re: Bump Mapping broken in RF 0.76?

Post by QuestOfDreams » Tue Jun 02, 2009 1:37 pm

Please try out the attached driver and see if it fixes the problem.
Last edited by QuestOfDreams on Tue Jun 02, 2009 6:06 pm, edited 1 time in total.
Reason: Removed attachment due to bug

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Re: [CONFIRMED] Bump Mapping broken in RF 0.76?

Post by Zidane » Tue Jun 02, 2009 4:30 pm

Yes QoD, the bug is fixed!
Last edited by Zidane on Tue Jun 02, 2009 5:55 pm, edited 1 time in total.

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Re: [CONFIRMED] Bump Mapping broken in RF 0.76?

Post by Zidane » Tue Jun 02, 2009 5:55 pm

Sorry for the double-post, but i found a new bug

the distance foggin is red when its supposed to be gray. I put the old dlls and it goes back to gray

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Re: [CONFIRMED] Bump Mapping broken in RF 0.76?

Post by QuestOfDreams » Tue Jun 02, 2009 6:05 pm

Thanks for testing, Zidane. This version should fix the problem:
Attachments
D3D7xDrv_fix_02062009.rar
(80.36 KiB) Downloaded 384 times

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Re: [CONFIRMED] Bump Mapping broken in RF 0.76?

Post by Zidane » Tue Jun 02, 2009 6:20 pm

Works perfect. Thanks you QoD

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Re: [CONFIRMED] Bump Mapping broken in RF 0.76?

Post by Danimita92 » Tue Jun 02, 2009 7:22 pm

Thanks QOD! Nice job!

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