bug elevator

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John
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bug elevator

Post by John » Tue Oct 27, 2009 12:54 am

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hi i have a problem, I need to make an elevator but the player crosses the platform that is used by the entity motion platform. I fail to fix the problem.

a greeting.

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zany_001
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Re: bug elevator

Post by zany_001 » Sat Oct 31, 2009 7:46 pm

This belongs in Level Design and Entity Usage, just so you know.

Have you got collision turned on for the elevator brush?
Once I was sad, and I stopped being sad and was awesome instead.
True story.

John
Posts: 29
Joined: Sun Aug 16, 2009 10:40 pm

Re: bug elevator

Post by John » Sat Oct 31, 2009 8:41 pm

hello, see if I have activated the collision, the problem occurs if the animation is that motion is long does not work, ie I have a 10-story building, if the animation command to the third floor works, but as I need to rise to 10 Floor, does not work, if I do not understand, because I do not speak English and use a translator.

A greeting.

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zany_001
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Re: bug elevator

Post by zany_001 » Sun Nov 01, 2009 2:22 am

Ah, I see. So the elevator works until the 3rd floor, and then the actor falls through.

Does anyone else know why this is?
Once I was sad, and I stopped being sad and was awesome instead.
True story.

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QuestOfDreams
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Re: bug elevator

Post by QuestOfDreams » Sat Nov 07, 2009 9:56 am

There was a bug in earlier versions of RF that caused the player to fall through a moving platform if the model moved rather far away from its initial position. However, the problem should be fixed in latest version. So the question is which version of RF you're using. (You should always give as much information as possible when posting a bug report, see How to post bug reports)

John
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Re: bug elevator

Post by John » Sat Nov 07, 2009 7:39 pm

hello, agredezco your attention, the RF I use is the latest available version, and what happens is this, if the model animation goes too far, the animation starts but does not carry the player, assume that the animation is to take the player on the first floor to the third, working properly, but the fact is I have 10 floors in a building and need a ride to the tenth floor from the first, you see the distance is greater, where there is the problem, since the DISTANCES is larger and takes the player but not very short distances if it works.

greetings

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QuestOfDreams
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Re: bug elevator

Post by QuestOfDreams » Sat Nov 14, 2009 12:06 pm

Hm, it should work fine with the latest version... :? What's the actual height the model is moving? Maybe you could post a sample level that demonstrates the problem?

John
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Re: bug elevator

Post by John » Thu Dec 10, 2009 11:40 pm

Image

I hope this helps somewhat, because my English is very bad. :(

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QuestOfDreams
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Re: bug elevator

Post by QuestOfDreams » Sat Dec 12, 2009 1:26 pm

I understand what you are trying to tell us. I just want to know the distance (height) that the model is moving (the units in the level editor, not how many floors). Another possibility is to just post the level file (.3dt). If I do not get this information from you I cannot fix the problem.

John
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Re: bug elevator

Post by John » Mon Dec 14, 2009 9:36 pm

if, when we get home, you send the file, a greeting and thanks for your collaboration. :D

John
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Re: bug elevator

Post by John » Wed Dec 16, 2009 1:18 am


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