Is this a bug or should I blame it on Vista?

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zx532
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Is this a bug or should I blame it on Vista?

Post by zx532 » Mon Dec 21, 2009 4:01 am

There are a few problems, i suspect they might be related since Genesis 3d runs fine, first of all there were three .txl files in the original download and RF looks for them in C:\program files\media\levels\default.txl but upon installation they were put in C:\program files\realityfactory\media\levels\default.txl. not that this is a problem since this allows me to choose between the three of them upon startup. the real problem is that after compiling the level i cant use the "view with engine" button and when i try it actually crashes the program 9it also does this with the premade "maps" that come with the program). i read that this was happening to other people too but i haven't found a solution.

Jay
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Re: Is this a bug or should I blame it on Vista?

Post by Jay » Mon Dec 21, 2009 10:22 am

The 'view with engine' button is broken. It was meant to have a quick look at the level without actually starting the game (which would be much faster and might work a bit like the ActorViewer programs). If you want to take a look at your level after compiling, then you should check the checkbox 'Preview in Reality Factory' in the level compile dialog. This will start the game with your level as the starting level.

Also, welcome to the forums. :)
Everyone can see the difficult, but only the wise can see the simple.
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paradoxnj
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Re: Is this a bug or should I blame it on Vista?

Post by paradoxnj » Mon Dec 21, 2009 1:37 pm

Also, install RF in a path that does not include a space (e.g C:\RealityFactory).
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zx532
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Re: Is this a bug or should I blame it on Vista?

Post by zx532 » Tue Dec 22, 2009 4:34 am

so basically, until that button is fixed (which if it hasnt been done by now ill assume it wont be until RF2) i cant just view parts of the level without finishing it (or going a lot farther than i am currently). Thank you for your help by the way (i have a strange feeling ill be either searching or posting a lot of questions in the near future)

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bernie
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Re: Is this a bug or should I blame it on Vista?

Post by bernie » Tue Dec 22, 2009 11:36 am

so basically, until that button is fixed (which if it hasnt been done by now ill assume it wont be until RF2) i cant just view parts of the level without finishing it (or going a lot farther than i am currently).
NO it does not mean that at all, it just means the view with engine button does not work. You can view your level or the parts you have done at any time, just compile the level with the 'Preview in Reality Factory' checkbox ticked.

williamyin08
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Re: Is this a bug or should I blame it on Vista?

Post by williamyin08 » Mon Dec 28, 2009 4:49 pm

I tried the "Preview in Reality Factory" tick box, and it loads regularly, but then after I type my name and the game itself loads, it crashes. I use Vista.

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bernie
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Re: Is this a bug or should I blame it on Vista?

Post by bernie » Mon Dec 28, 2009 4:52 pm

RF works perfectly on Vista. Your problem is elsewhere.

williamyin08
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Re: Is this a bug or should I blame it on Vista?

Post by williamyin08 » Mon Dec 28, 2009 4:55 pm

Is there a way I can fix this problem? I'm DESPERATE!

Jay
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Re: Is this a bug or should I blame it on Vista?

Post by Jay » Mon Dec 28, 2009 5:08 pm

Try those:

1. First, make sure you have installed the patch available in the 'Downloads' Section.
2. If this doesn't fix your problem, post your RealityFactory.log file here.
Everyone can see the difficult, but only the wise can see the simple.
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williamyin08
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Re: Is this a bug or should I blame it on Vista?

Post by williamyin08 » Mon Dec 28, 2009 5:47 pm

Where's the bug fix patch?

EDIT: I found the site.

williamyin08
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Re: Is this a bug or should I blame it on Vista?

Post by williamyin08 » Mon Dec 28, 2009 6:22 pm

Here it is:

Searching for fullscreen driver

Initializing Game Shell...
-----------------------------------------------
--- Reality Factory 0.76 ---
--- Build Date: May 25 2008, Time: 19:43:48 ---
--- For more Information, visit: ---
--- www.realityfactory.info ---
-----------------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

[INFO] VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
[WARNING] File open attempt failed on type '9', file '.\keyboard.ini'
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
[WARNING] CCDAudio: Failed to open MCI CD AUDIO device
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
[WARNING] File open attempt failed on type '9', file '.\setup.ini'
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: rfdemov1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
Initializing Level: rfdemov1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
Initializing Level: rfdemov1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Saving Attributes & Settings files...
Destroying Camera...
Shutting Down Reality Factory Game Shell...
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
[WARNING] CCDAudio: Failed to close MCI CD AUDIO device
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...
Successful Shutdown

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: Is this a bug or should I blame it on Vista?

Post by Jay » Mon Dec 28, 2009 7:39 pm

...That log file looks completely normal to me. It looks as if you had started RealityFactory.exe, selected new game, then after playing around a bit gone to the menu again, started a new game again, then after playing going to the menu again, and then exiting the game through the exit button.

Also, the level loaded is rfdemov1.bsp, which is the demo level of RF.
It would be more helpfull if you ran your own level (using 'preview in RealityFactory' after compiling) and then show us the log of that level (if installing the patch didn't solve your problem)

It would also be better to post your problems regarding this just here. Please don't open new forum topics, it makes the forum hard to read. (I deleted the other topic)
Everyone can see the difficult, but only the wise can see the simple.
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