[NOT A BUG] disappearing enemies

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DiViNiTY
Posts: 10
Joined: Mon Oct 02, 2006 6:12 pm
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[NOT A BUG] disappearing enemies

Post by DiViNiTY » Fri Apr 09, 2010 8:49 pm

Hi,
i have a problem with disappearing enemies.
watch here:
http://www.youtube.com/watch?v=fSBAy-gjP8Y

How can this be solved? (bounding box?)

plz help

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GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: disappearing enemies

Post by GMer » Fri Apr 09, 2010 11:52 pm

The engine is clipping the 3d model, meaning making it so it doesn't have to render it.
I think it has been around forever
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: disappearing enemies

Post by Juutis » Sat Apr 10, 2010 12:21 am

Make the bounding box larger.
Pain is only psychological.

DiViNiTY
Posts: 10
Joined: Mon Oct 02, 2006 6:12 pm
Contact:

Re: disappearing enemies

Post by DiViNiTY » Sat Apr 10, 2010 2:38 pm

I set a LARGE bounding box in the robot.s script in DEATH ORDER after SetNoCollision().

Death[()
{
DelTimerOrder(1);
AddPainOrder("PainToAlert", 0);
FindTargetOrder(0, "FoundTarget", DAMAGEATTRIBUTE);
DelTriggerOrder("IdleToAlert");
SetNoCollision();
BoxWidth(400);
AnimateStop(DIE, DIEHOLD, "");
FadeOut(DIEFADE, 0);
Remove(true);
}]


now it works without clipping. :D

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