normal map uvw seams bug

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Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

normal map uvw seams bug

Post by Veleran » Wed Apr 28, 2010 9:32 am

the dot3 normal mapping on actors shows seams on the uvw edges at some certain sharp angles.
The more uvw seams,the more horrible the normal map looks,and i mean it.

I know it is not a major bug,but when i look at my models with normal maps i have to choose carefully when i press f8 to take screenshots and to not capture the bug in the pics,if you know what i mean.

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: normal map uvw seams bug

Post by Veleran » Fri Sep 02, 2011 3:07 pm

I inverted the green channel of normal maps and now look better..

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Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
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Re: normal map uvw seams bug

Post by Gamemaker » Sun Sep 04, 2011 4:44 pm

I like how you make topics when you have a problem, then solve it ALWAYS by yourself and post the solution, so the ones, who have the problem, can fix it :)

Veleran
Posts: 891
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: normal map uvw seams bug

Post by Veleran » Sat Sep 17, 2011 3:04 pm

I have to say that only dynamic lights displays the dot 3 mapping shading direction correctly.
One day i had a level with suns and when i added a light entity it messed the normal mapping direction,and then i deleted the light and all came back to normal.

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Gamemaker
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Location: Estonia
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Re: normal map uvw seams bug

Post by Gamemaker » Mon Sep 26, 2011 7:12 pm

Where's the like button?

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