Actors with targas bug

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GMer
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Actors with targas bug

Post by GMer » Thu Dec 30, 2010 9:28 pm

Image
When targas are added using equity, the result is a face that acts like a regular face. In other words, the plane clips whatever is behind it. Would be nice if it was fixed ^.^
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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Gamemaker
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Re: Actors with targas bug

Post by Gamemaker » Fri Dec 31, 2010 12:01 pm

Don't know, I've got used to it :) BTW, I'm using trees like you, 2planes. My treebark is made out of cube (12 polys).

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QuestOfDreams
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Re: Actors with targas bug

Post by QuestOfDreams » Fri Dec 31, 2010 10:27 pm

Is that a StaticEntityProxy or a StaticMesh entity?

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GMer
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Re: Actors with targas bug

Post by GMer » Sat Jan 01, 2011 10:09 pm

Static entity proxy's if memory serves me correctly. It also only seems to happen if the polygon being obscured is part of the same actor.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56

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