in D3D,Attached actors wont stick permanently to parent
Posted: Wed Jun 08, 2011 4:56 am
Using the super fast opengl the tank turrets might run ok,sticking to their body but,(although i have nt tested it since 2003)
however,in d3d they re left behind like they re not fixed in the body when that moves.
in d3d Pawns generally jerk a littlel when they move,their movement is nt completely smooth.
I know this last one does nt look like a major bug,but it may have something to do with the attached turrets bugs.
I was thinking setting up a small level with two mech like-blue against and red ,(using a lower poly lod version of a mech model i was making as 3d modelling exercise).
But,that small low poly mech has normal maps that make it look better-that needs d3d to run it.
Do you think the turret jerk bug could be fixed and there might be another release with the fix or
should i try making the actors stuff look acceptable just using a diffuse without normal maps?
however,in d3d they re left behind like they re not fixed in the body when that moves.
in d3d Pawns generally jerk a littlel when they move,their movement is nt completely smooth.
I know this last one does nt look like a major bug,but it may have something to do with the attached turrets bugs.
I was thinking setting up a small level with two mech like-blue against and red ,(using a lower poly lod version of a mech model i was making as 3d modelling exercise).
But,that small low poly mech has normal maps that make it look better-that needs d3d to run it.
Do you think the turret jerk bug could be fixed and there might be another release with the fix or
should i try making the actors stuff look acceptable just using a diffuse without normal maps?